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    Home » After Us is a vast, vibrant platformer with a muddled heart
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    After Us is a vast, vibrant platformer with a muddled heart

    Sarah ConnorBy Sarah Connor16 May 2023No Comments2 Mins Read
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    It’s easy to be cynical about After Us, and I am indeed quite cynical about After Us. Created by Barcelona-based Piccolo, the studio behind Arise: A Simple Story, it’s an ecologically themed platformer about a child goddess rescuing animal souls from ravaged cities full of petrified human beings. As I learned from Piccolo, the overall aim is to restore hope to discussions of environmental catastrophe, without waving away the hard facts. But the game couches all this in vague, “universal” terms, as though it were trying to avoid entangling itself in the very debates it wants to channel.

    Based on a couple of hours with a pre-release build, it risks becoming a Game with a Message but not necessarily anything to say. Rather than specifics about the workings of phenomena such as climate change, After Us prefers to deal in heavy symbolism – the hub area is called the Ark, and your character’s mum is a talking tree – and well-travelled eco-fable cliches such as oil oceans and burned-out cars. It amasses some historical context in the shape of recoverable memories of a bygone world, but the storytelling is largely wordless and somewhat cheesy. The protagonist, Gaia, certainly lays it on thick: she looks like she’s permanently on the brink of crying her eyes out.

    At worst, the game feels like it’s just cashing in on the existential funk generated by the global ecological crisis. It also disagrees with itself a little at the level of mechanics. The jump-and-dash controls are well-wrought and feed into some engaging, Prince of Persia-esque traversal puzzles, but the “combat” oscillates fretfully between satisfying expectations for third-person action games and subverting them. There’s no killing, strictly speaking, but there are corrupted humans or “devourers” you must “redeem” by lobbing your glowing heart at them. It’s essentially the “friendliness pellets” joke from Undertale played straight.

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    Source – eurogamer.net

    All content and images belong to their respected owners. This article is aggregated for informational purposes only with full credit to the source.

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