Close Menu

    Subscribe to Updates

    Get the latest creative news from FooBar about art, design and business.

    What's Hot

    Everything You’d Want To Know About Lies Of P’s DLC, Overture

    16 August 2025

    Taco Bell’s First New Baja Blast Flavor In 21 Years Is A Subtle Symphony Of Artificial Flavoring

    16 August 2025

    6 Things We Just Learned About Borderlands 4

    15 August 2025
    Facebook X (Twitter) YouTube Discord RSS
    Saturday, August 16
    • Contact us
    • info@xtremeservers.com
    Facebook X (Twitter) YouTube Discord Instagram Pinterest RSS
    Xtreme Servers
    Xtreme Servers Blog Ad 1
    • Home
    • Game Servers
      • ARK: Survival Evolved
      • Counter Strike GO
      • Gary’s MOD
      • Minecraft
      • Rust
      • Team Fortress 2
    • Servers
      • VPS Hosting
    • Categories
      1. PlayStation
      2. PC
      3. Nintendo
      4. Xbox
      5. View All

      Official PlayStation Podcast Episode 521: Meet Space

      15 August 2025

      Share of the Week: Filter

      15 August 2025

      Midnight Murder Club jumps out of the early access shadows today

      14 August 2025

      (For Southeast Asia) PlayStation Plus Game Catalog for August: Mortal Kombat 1, Marvel’s Spider-Man, Sword of the Sea, Earth Defense Force 6 and more

      14 August 2025

      Everything You’d Want To Know About Lies Of P’s DLC, Overture

      16 August 2025

      Taco Bell’s First New Baja Blast Flavor In 21 Years Is A Subtle Symphony Of Artificial Flavoring

      16 August 2025

      6 Things We Just Learned About Borderlands 4

      15 August 2025

      Is Pokémon Finally Cooked?

      15 August 2025

      How A Pokémon Parody Stage Show Landed Professor Oak’s Voice And Avoided Nintendo’s Wrath

      14 August 2025

      Two Of The Worst-Reviewed Games On Switch 2 Come From Nintendo

      13 August 2025

      The Switch 2’s GameCube Library Is Finally Getting A New Addition

      13 August 2025

      Palworld Slop Arrives On Switch Despite Nintendo’s Ongoing Legal Battle With The Original

      12 August 2025

      Battlefield 6 Brings the Noise – Play the Open Beta for Free This Weekend

      15 August 2025

      Next Week on Xbox: New Games for August 18 to 22

      15 August 2025

      Play the Battlefield 6 Open Beta This Weekend on Xbox Series X|S

      14 August 2025

      Helldivers 2: Catch Up on the Story Before Launch on August 26

      14 August 2025

      Everything You’d Want To Know About Lies Of P’s DLC, Overture

      16 August 2025

      Taco Bell’s First New Baja Blast Flavor In 21 Years Is A Subtle Symphony Of Artificial Flavoring

      16 August 2025

      6 Things We Just Learned About Borderlands 4

      15 August 2025

      Is Pokémon Finally Cooked?

      15 August 2025
    • Contact
    Xtreme Servers
    Home » Alan Wake 2 Might Be The Closest We Ever Get to Silent Hills
    PC

    Alan Wake 2 Might Be The Closest We Ever Get to Silent Hills

    Garry SmithBy Garry Smith1 November 2023No Comments6 Mins Read
    Facebook Twitter Pinterest Reddit LinkedIn Tumblr Email
    Share
    Facebook Twitter Pinterest Reddit Email

    We’re rapidly approaching 10 years since P.T. left a seismic imprint on the horror video game landscape. It was a playable teaser that was terrifying in its own right, but it also promised a gateway into a familiar town ready to provide new scares – Silent Hills. It’s a promise left unfulfilled, and one, sadly, we’ll likely never see completed. But what we do now have is Alan Wake 2, Remedy’s superb survival horror and arguably the best we’ve seen in the genre since P.T. jumped out at us a decade ago. It’s not Hideo Kojima’s Silent Hills but it might just be the closest we ever get to playing it.

    There’s no denying the impact the original Silent Hill games had on the creation of Alan Wake 2. Small towns covered in mist whose lurking horrors are to be navigated by unreliable narrators, both dealing out their fair share of psychological terror. But what about Silent Hills? Well, comparisons can be made there too, even from the smallest of snippets we’ve seen. Both the reveal trailers for Silent Hills and Alan Wake 2 share eerily similar imagery: a man alone on a lamplit misty street, light source in hand as he stares into the camera lens; the colour palettes match, as does the mood, so much so that when Remedy’s latest was revealed at the 2021 Game Awards, I briefly mistook it for a revival of Kojima’s lost project.

    Its gameplay may remain a mystery but we can infer from P.T. that Silent Hills would blend some of that creeping dread with traditional Silent Hill survival horror action. It’s something Alan Wake 2 does with aplomb, even borrowing certain techniques from P.T., such as looping corridors where the smallest changes create the biggest ripples of fear. Of course, P.T. itself wasn’t original in this, taking inspiration from the likes of The Shining and Danny’s tricycle rides around the Overlook Hotel’s seemingly endless hallways. It’s the build up of tension as he wheels around each corner that creates the terror, the anticipation of a jump-scare that works so effectively, almost so the appearance of something like two terrifying twin girls feels like a moment to let your held breath out.

    Alan Wake 2 utilises similar techniques including clever uses of repeated locations and playful experimentations with the concept of time – its Oceanview Hotel sequence conjures more than a few images of Kubrick’s horror masterpiece. It also very much uses anticipation as a basis for its tense combat, making it as much about which of its ominous shadows will attack and when as it does the scrappy battles themselves.

     The danger lurking around each corner is (almost) always scarier than what appears.

    Another leaf taken from the Silent Hill series playbook is the prospect of the danger lurking around each corner is (almost) always scarier than what appears. The fear is in not being able to face what may confront you rather than the ability to take it head-on with a shotgun. It’s a concept lead designer of Silent Hill: Shattered Memories Sam Barlow described to IGN when discussing the absence of combat in the game:

    “You’re alone in a nightmare, there are several freaky creatures coming for you – what would you do? Hitchcock said that all horror goes back to childhood, that’s why it’s a universal thing – it’s a fundamental. How many children wake up screaming because they had a dream where they beat up a zombie with a baseball bat? You wake up screaming because you ran and you got caught.”

    Hitchcock may have given us scares in the sixties through the likes of Psycho and The Birds, but Kojima looked to a much more modern master of horror when concocting Silent Hills – Guillermo del Toro. While we don’t know the full extent of del Toro’s input into the development of the never-to-be-seen game, we do know the idea was to lean into that traditionally cinematic framing of the town of Silent Hill and the unique atmosphere of the location the Mexican director fell in love with.

    “What we wanted to do with the game – and we were very much in agreement on this – was to take the technology and make it as cutting-edge as we could in creating terror in the house. The idea was very, very atmosphere-drenched”, del Toro told us back in 2015.

    The meeting of film and game worlds has long been something in Remedy’s DNA.

    The meeting of the film and game worlds has long been something in Remedy’s DNA, stretching all the way back to Max Payne’s hard-boiled landscape. Live-action has long been a part of its games too, and is used very effectively in Alan Wake 2 in many of its off-kilter talk show scenes, which do a fantastic job of cranking up the tension but also shattering it with hilariously bizarre sequences such as full-blown musicals. Incidentally, it’s a technique that Shatter Memories’ Barlow also used to great effect in 2022’s Immortality.

    As with Immortality, another part of building Alan Wake 2’s unsettling atmosphere is Remedy’s fourth-wall-breaking moments. Max Payne may have picked up a note telling him he was in a video game in his first adventure, and now 20 years later Alan Wake is reading pages from a novel of his own creation that he happens to be living through. It all hits a crossroads when creative director Sam Lake appears as detective Alex Casey, who wears the same face as Payne, as layer upon layer of metatextual ideas are constructed.

    Of course, Hideo Kojima is another director who’s never shied away from being meta or smashing through the fourth wall. Metal Gear Solid’s Psycho Mantis boss fight is still one of the best examples in games. We don’t know how it might have worked in Silent Hills, but the rumours of how it might send text messages or emails to your real-life devices don’t seem something too out there for a man who came up with the idea of reading PlayStation memory cards. If P.T. was anything to go by, it would no doubt be terrifying whatever unexpected mechanic was used.

    It’s this shared ambition to create new ways of pushing the medium forward – combined with a clear reverence for Silent Hill as well as horror cinema – that links Alan Wake 2, P.T., and the subsequently canceled Silent Hills. If Alan Wake 2 shows us anything, it’s that when the most creative of developers in the industry – like Remedy and Kojima Productions – focus on the horror genre, they can scare us like no other.

    Simon Cardy saw that town in his restless dreams. Follow him on Twitter at @CardySimon.

    Go to Source (IGN.com)

    All content and images belong to their respected owners. This article is aggregated for informational purposes only with full credit to the source.

    Post Views: 145
    approaching Game horror imprint left PlayStation rapidly seismic since video years
    Share. Facebook Twitter Pinterest LinkedIn Tumblr Reddit Email
    Previous ArticleBest 27 Inch Gaming Monitor 2023
    Next Article The Day Before Delayed Again, Fntastic Shares New Trailer and Big Update
    Garry Smith
    • Website

    Related Posts

    Everything You’d Want To Know About Lies Of P’s DLC, Overture

    16 August 2025

    Taco Bell’s First New Baja Blast Flavor In 21 Years Is A Subtle Symphony Of Artificial Flavoring

    16 August 2025

    6 Things We Just Learned About Borderlands 4

    15 August 2025

    Is Pokémon Finally Cooked?

    15 August 2025

    So, Uh, Is It Worth Playing FBC: Firebreak Right Now?

    15 August 2025

    Mafia: The Old Country Is Getting A Real Open-World Mode

    15 August 2025
    Add A Comment

    Comments are closed.

    Editors Picks

    Everything You’d Want To Know About Lies Of P’s DLC, Overture

    16 August 2025

    Taco Bell’s First New Baja Blast Flavor In 21 Years Is A Subtle Symphony Of Artificial Flavoring

    16 August 2025

    6 Things We Just Learned About Borderlands 4

    15 August 2025

    Is Pokémon Finally Cooked?

    15 August 2025
    Top Reviews
    Xtreme Servers Blog Ad 3
    About Us
    About Us

    We were founded in 2019 with some key objectives, provide our customers with an easy, reliable, fast and enjoyable gaming experience. Welcome to Xtreme Servers.

    Email Us: info@xtremeservers.com

    Facebook X (Twitter) Instagram YouTube Discord RSS
    Our Picks

    Everything You’d Want To Know About Lies Of P’s DLC, Overture

    16 August 2025

    Taco Bell’s First New Baja Blast Flavor In 21 Years Is A Subtle Symphony Of Artificial Flavoring

    16 August 2025

    6 Things We Just Learned About Borderlands 4

    15 August 2025

    Subscribe to Updates

    Get the latest news, articles & guides from Xtreme Servers by subscribing to our newsletter.

    © 2025 Xtreme Servers All rights reserved.
    • Home
    • Contact us
    • info@xtremeservers.com

    Type above and press Enter to search. Press Esc to cancel.