Author: Sarah Connor

Category: GamesSeptember 16, 2025 Warhammer 40,000: Mechanicus II – A Sequel That Builds in All the Right Ways Danielle Partis It’s often tough to build on a formula that largely works as-is, but a short hands-off preview of Warhammer 40,000: Mechanicus II last week showed us that even small tweaks can feel monumental. Mechanicus II looks like an upgrade to its turned-based predecessor in all of the right ways, with some smart new additions that make its combat loop feel far more approachable to all kinds of players. The game revolves around a single planetary conflict, a war between the…

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Category: GamesSeptember 16, 2025 New Atomfall DLC is Available Today – Do You Dare to Face the Red Strain? Ben Fisher, Head of Design, Rebellion SummaryThe Red Strain takes you to a new region in the Quarantine Zone – Scafell Crag.A deadly virus has infected the region, and it is seeping out from a secret network of underground labs and bunkers.There are new tools and weapons for you to discover, as well as additional skills to learn, which can transform the way you play every region of the Quarantine Zone. The new story expansion pack for Atomfall is available from…

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Category: GamesSeptember 16, 2025 Coming to Game Pass: Hades, Visions of Mana, Deep Rock Galactic: Survivor, and More Megan Spurr, Senior Community Lead, Xbox Game Pass Welcome back, friends! We have another batch of games just waiting for you to add to your download queue soon with returning favorites, Early Access Open Betas to check out, and some brand-new day one games ready for you to dive into. Call of Duty: Black Ops 7 Early Access Open Beta Starting October 2 Master a cutting-edge arsenal and outmaneuver your enemies with the next level of Omnimovement during the Black Ops 7…

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Category: AnnouncementsSeptember 15, 2025 Seamlessly Access Your Gaming Library, Apps, and Play History in One Place with Xbox on Windows PCs and Handheld Jason Beaumont, VP of Experiences, Xbox SummaryXbox is bringing your gaming library, select third-party apps, and PC storefronts together in one convenient place.Everyone now has access to the new aggregated gaming library.Coming soon, everyone will be able to access their cloud-playable titles and play history across all devices. Starting today, we’re excited to share that new updates are rolling out for Xbox on PC and handheld that make it easier to launch and manage your games and…

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Category: GamesSeptember 15, 2025 Tumble, Build and Discover Together in Lego Voyagers, Out Today Karla Guerra Jimenez, Release Marketing Coordinator, Annapurna Interactive What happens when a couple of Legobricks decide to chase their dreams of exploring space? You’ll find the answer in Lego Voyagers, the next brick-based adventure from the talented team at Light Brick Studio. Light Brick has always been inspired by the Lego brick and the limitless ways it connects us – through storytelling, creativity, and the simple joy of building. Their debut title, Lego Builder’s Journey, invited players to create with bricks. With Lego Voyagers, they’re taking…

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Category: AnnouncementsSeptember 15, 2025 ¡Somos El Futuro! Celebrating Hispanic Heritage Month with Xbox Team Xbox Hispanic and Latino communities are shaping the future through innovation, creativity, and a deep, interconnected cultural legacy. From the arts, to science, to technology, these communities aren’t just part of the American story; they are helping define it. Their influence reaches every corner of society, shaping the future of culture, the workforce, and innovation in the U.S. and beyond.​  At Xbox, we’re spotlighting games made by Hispanic and Latino creators & storytellers who are building imaginative worlds shaped by their cultures and experiences. These creators, game developers, artists and entrepreneurs…

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Category: Games Skate Returns Tomorrow: After 15 Years of Waiting, This Is Just the Beginning Joe Skrebels, Xbox Wire Editor-in-Chief Published September 15, 2025 Summary15 years since the last game, Skate returns tomorrow, September 16.Coming to Xbox Series X|S and Xbox One with Xbox Game Preview, this early version is built to evolve.I spoke to the developers about how the game will grow over time, including new locations, new tricks, and more. If one thing sold me on developer Full Circle’s new vision of a “living, breathing” Skate, it’s this: I’d hopped into a session with two friends and, after…

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Category: ID@XboxSeptember 12, 2025 Fresh Details on Wobbly Life’s Cosmic Update Coming September 18 Thomas Dunn, Founder, Rubberbandgames SummaryThe five-year journey.Blast off to space…what can you expect.Available today on Xbox consoles, Windows and with Game Pass. How long does it take to get to Space? If you are on the Space Shuttle it takes about 8.5 minutes. If you don’t have a rocket at your disposal, it can take up to five years!  Launched on the Xbox One in 2020 and with over 35 million hours played by Xbox owners globally, Wobbly Life is ready to blast off…literally.  Up until…

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Category: PC Gaming Roblox Launches Updated App for the Microsoft Store and Xbox on PC Christofer Oberst Copywriter, Roblox Published September 12, 2025 SummaryRoblox has launched a new version of its app for Microsoft Store and Xbox on PC,  helping to deliver a more stable and reliable experience.The updated app enables you to link your Microsoft and Roblox accounts so you can see which of your Xbox friends are online.Download the latest version of the Roblox app now on the Microsoft Store, Xbox.com, and the Xbox PC app. At Roblox, we’re committed to making sure that every player on any…

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Category: ID@XboxSeptember 12, 2025 Why Lo-Fi Visuals Have Found Their Place in Modern Horror Gaming Barış Tarımcıoğlu/Producer, Playstige I’ve been working with Unreal Engine since 1999, and if someone had told me back then that in 2025, I’d be deliberately crafting lo-fi visuals for a horror game, I would have laughed. Back in those early days, we were wrestling with BSP (Binary Space Partition) approaches for level design, fighting tooth and nail to squeeze every polygon we could out of the engine. The goal was always crystal clear: push toward photorealism, make it look as real as possible. But here…

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