Author: Sarah Connor

Crossplay in Dying Light 2 will – one day – allow you to play with friends and create multiplayer sessions between all available platforms.However, Dying Light 2 crossplay is not available at launch. Until then, co-op between the same systems is – allowing you to play practically all of the game with friends, and keep your progression as you drop in and out of their sessions.Read more Source – eurogamer.net

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How to evolve Eevee is once again a question of friendship, times of day, and unusual rocks.As has been the case for a little while now, there are total of eight ‘Eeveelutions’ in Legends: Arceus, each with their own method. Most of these remain unchanged from traditional main series Pokémon games, but there are a couple of minor tweaks here and there.Read more Source – eurogamer.net

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There’s a kind of vague density to Xbox’s year ahead: The Medium is out on January 28th, and then nothing else, out of the whopping 21 console or timed exclusives that I can count, has an actual solid release date. This, of course, is largely the result of the pandemic. Microsoft’s original plans for the Series X and S’s launch, like everyone’s, have been dramatically impacted, and so what we get is lots of games crammed into the broad window of “2021”, and lots of uncertainty about when exactly they’ll actually arrive, or whether they’ll even make it out this…

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PS4

With just over a month to go until its full release, Sony’s latest State of Play unveiled a fresh batch of details on Polyphony Digital’s PlayStation exclusive Gran Turismo 7 – including some surprising new modes, a look at the vastly improved customisation options as well as a more detailed look at its new weather system. The 30 minute presentation reestablished the line that this is a Gran Turismo game that’s returning to the series’ roots, with a fresh focus on optimisation and the player’s journey from starting behind the wheel of a humble starter car after the more stripped-back,…

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Proper weather implementation is something of a holy grail for racing games – it’s why the feature bounces in and out of various series in the genre, why it’s entirely absent in most and why we’ve been waiting for almost 14 years for it to make its debut in iRacing (can we really honestly get it this year please?) Having had a brief glimpse at its implementation in Gran Turismo 7 in tonight’s State of Play presentation, I think we might well have a new standard setter for the feature. Read more Source – eurogamer.net

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