Author: Sarah Connor

How to evolve Eevee is once again a question of friendship, times of day, and unusual rocks.As has been the case for a little while now, there are total of eight ‘Eeveelutions’ in Legends: Arceus, each with their own method. Most of these remain unchanged from traditional main series Pokémon games, but there are a couple of minor tweaks here and there.Read more Source – eurogamer.net

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There’s a kind of vague density to Xbox’s year ahead: The Medium is out on January 28th, and then nothing else, out of the whopping 21 console or timed exclusives that I can count, has an actual solid release date. This, of course, is largely the result of the pandemic. Microsoft’s original plans for the Series X and S’s launch, like everyone’s, have been dramatically impacted, and so what we get is lots of games crammed into the broad window of “2021”, and lots of uncertainty about when exactly they’ll actually arrive, or whether they’ll even make it out this…

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PS4

With just over a month to go until its full release, Sony’s latest State of Play unveiled a fresh batch of details on Polyphony Digital’s PlayStation exclusive Gran Turismo 7 – including some surprising new modes, a look at the vastly improved customisation options as well as a more detailed look at its new weather system. The 30 minute presentation reestablished the line that this is a Gran Turismo game that’s returning to the series’ roots, with a fresh focus on optimisation and the player’s journey from starting behind the wheel of a humble starter car after the more stripped-back,…

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Proper weather implementation is something of a holy grail for racing games – it’s why the feature bounces in and out of various series in the genre, why it’s entirely absent in most and why we’ve been waiting for almost 14 years for it to make its debut in iRacing (can we really honestly get it this year please?) Having had a brief glimpse at its implementation in Gran Turismo 7 in tonight’s State of Play presentation, I think we might well have a new standard setter for the feature. Read more Source – eurogamer.net

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Developer Techland has a reputation for delivering exceptional visuals via its own in-house technology – the C-Engine, taking centre-stage in Dying Light 2. With a focus of straddling the console generations while utilising cutting-edge visuals on the latest hardware, the studio promises us a rich density in detail, seamless streaming, upgraded physics, animation and AI. Our first impression? Dying Light 2 can look astonishing – but it’s no secret that it’s exceptionally heavy on the GPU.Three different rendering modes are on offer on PS5 and Series X consoles, all of them delivering something desirable – but the horsepower simply isn’t…

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PS5

Dying Light 2 is an ugly game. Taking place some 15 years after Techland’s parkour-fuelled 2015 open world original, it’s set against a world completely ravaged by the viral outbreak that began back in Harran, where disputes are solved with a rusty iron pipe to the head and the people holed up in the small number of mediaeval settlements barricaded against the breakout are well beyond hope (this is a grimly prescient thing in more ways than one). With its streets lined by crumbled concrete, patrolled by renegades in hockey masks and spiked leather jackets and where the surly survivor’s…

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