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    Home » Baldur’s Gate 3 Hotfix #20 Out Now — Here’s What It Does
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    Baldur’s Gate 3 Hotfix #20 Out Now — Here’s What It Does

    Garry SmithBy Garry Smith29 February 2024No Comments3 Mins Read
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    Larian Studios has released Hotfix #20 for Baldur’s Gate 3, which makes disagreeable drow Minthara a little less rebellious.

    In a post on its website, Larian said Hotfix #20 won’t actually change Minthara’s personality but just fix a bug that incorrectly stopped her from following the party in Act 2 or Act 3. “You should find her more willing to fall in line now, at least in terms of keeping up,” the developer said. “She’s still something of a free spirit.”

    The update also fixes several other issues such as split-screen players experiencing a black screen for 30 seconds, combat not progressing because the environment wouldn’t take a turn, trespassing dialogue being spammed outside the Steel Watch Foundry, and more.

    A handful of infinite money exploits have also been snubbed with Hotfix #20. Larian has removed a bug preventing players from opening containers while trading if selecting a different character (which caused a “sneaky” money exploit) and an infinite loot bug where players could duplicate Herdmaster Skardjall’s Scale Mail every time the Whipping Cane was removed from his body. The full patch notes are available below.

    Baldur’s Gate 3 launched in 2023 and became a smash hit, earning a 10/10 in IGN’s review. “With crunchy, tactical RPG combat, a memorable story with complex characters, highly polished cinematic presentation, and a world that always rewards exploration and creativity, Baldur’s Gate 3 is the new high-water mark for CRPGs,” we said.

    Baldur’s Gate 3 Hotfix #20 Patch Notes

    • Introduced a few crash safeguards to ensure that when a savegame fails to load, you’ll be sent back to the Main Menu.
    • Fixed some issues causing the second player on split screen to have a black screen for 30 seconds.
    • Fixed a bug preventing you from opening containers (like the Camp Supply Sack) while trading if you selected a different character from the one who initiated the trade. This also fixed a sneaky money exploit.
    • Fixed a bug causing the environment to never take its turn, blocking combat from progressing.
    • Fixed a bug causing you to get stuck in combat if there were still some bats remaining after you defeated Cazador.
    • Fixed an infinite loot bug that would duplicate Herdmaster Skardjall’s Scale Mail every time you removed the Whipping Cane from his body.
    • Fixed a bug causing the crime dialogue for trespassing to get spammed beside the Steel Watch Foundry.
    • Fixed some banding and shader issues in cinematics that were causing VFX artefacts on faces at certain angles.
    • Fixed Minthara sometimes not following the party in Act II or Act III.
    • Fixed a case where Halsin wouldn’t move to his position when you arrived at Last Light in Act II.
    • Fixed an issue where Minthara wouldn’t leave the party after being escorted out of Moonrise Towers.
    • Fixed an issue causing characters to tell you they were too busy to talk to you when you tried to speak to them. They were lying.
    • Fixed missing tab textures in the Trade UI.
    • Hid the filter tabs for traders when bartering with them, these will be reintroduced in a future update pending further testing.
    • Fixed a potential crash when preloading complex cinematics.

    Ryan Dinsdale is an IGN freelance reporter. He’ll talk about The Witcher all day.

    Go to Source (IGN.com)

    All content and images belong to their respected owners. This article is aggregated for informational purposes only with full credit to the source.

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