Baldur’s Gate 3 recently made headlines when it was reported the game would have 17,000 ending variations. It’s a claim that comes from an interview with one of the game’s lead writers by YouTuber Fextralife, and related specifically to the differences which might flavour the more general core paths to the game’s ending.
Lead writer Adam Smith has now shed further light on these variations, and further confirmed they don’t equate to endgame states. Rather, Baldur’s Gate 3’s narrative should be thought of as a “big spider web”, he said, with the endgame in the centre.
“It’s not that you start at point A, and then you keep branching and branching and branching,” Smith explained to GamesRadar. “That’s often how people think of it, but the problem with that would be that if I make a choice, then I branch over here, and suddenly I’m over here and I can’t get back [to the trunk].”
Source – eurogamer.net
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