I don’t know if you’ve read much about the new Batman game, Gotham Knights. I’ll call it a Batman game for simplicity’s sake. The truth is – as far as we’ve been told – this is actually a Batman game in which you don’t play as Batman. Batman’s dead, so instead you play as four members of the wider Bat family. In fact, this is probably what you’ve been reading about if you have been reading about the game.
This is all super interesting, I think. Gotham Knights is already a Batman game not made by Rocksteady, and now it doesn’t have the main character either – as far as we’ve been told. I’m intrigued to see the results, but the whole discussion has also made me think about the first Batman game in this series, Arkham Asylum, and how you definitely play as Batman in that – except when it comes to my very favourite moment in the game, which is also the point at which the relationship between player and onscreen avatar becomes a little more complicated.
Firstly, yes, a lot of games complicate this relationship. You control the characters in GTA, for example, but when you’re driving to a mission they’re talking, and they’re saying stuff that is probably a surprise to you, the player, so there’s that gap there to ponder. You are the people on the screen, and you must be, because you tell them when to duck, when to reload. But they have a sliver of life that you will never quite get control of, because if you did, the game’s narrative wouldn’t work.
Source – eurogamer.net
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