Diablo 4 employs a level scaling system designed to make monsters relevant to players at all times.
Blizzard’s upcoming action RPG guides the player through its various zones as they make progress on the campaign, and here it should feel like you’re a little more powerful than the creatures you face.
“We don’t want a part of the game to ever become utterly trivial, such that there’s no reason to return to that place,” associate game director Joe Piepiora explained to Eurogamer in an interview.
Source – eurogamer.net
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