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    Home » Call of Duty: Modern Warfare 3 Patch 1.33 Doesn’t Include All the Changes Players Hoped For
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    Call of Duty: Modern Warfare 3 Patch 1.33 Doesn’t Include All the Changes Players Hoped For

    Garry SmithBy Garry Smith15 November 2023No Comments6 Mins Read
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    A hefty new Call of Duty: Modern Warfare III patch is here, bringing with it major fixes to stability and map balance while adding in DLSS 3 support for PC players with RTX 40 GPUs. But not all of the updates were able to make the cut, forcing Sledgehammer to push them to the next patch.

    Call of Duty: Modern Warfare 3 Patch 1.33 is now live on all platforms, and you can read the full patch notes below. But while the patch brings with it a multitude of fixes, anticipated updates to the Zombies Mode and more have been delayed.

    Due to unforeseen issues, not all of the changes scheduled for today’s update were able to be released. Our teams are hard at work to get key movement changes, Multiplayer weapon balancing, Zombies gameplay & stability fixes, and more into the next available update.

    — Call of Duty Updates (@CODUpdates) November 15, 2023

    “Due to unforeseen issues, not all of the changes scheduled for today’s update were able to be released,” Sledgehammer wrote in a statement. “Our teams are hard at work to get key movement changes, Multiplayer weapon balancing, Zombies gameplay and stability fixes, and more into the next available update.”

    You can read the full patch notes below.

    COD HQ

    • Players will no longer encounter a blank screen where MWIII tiles are expected.
    • Fixed an issue console Players where cross-launching from one game to another disbanded parties containing a split-screen Player.
    • Fixed an issue for PC Players which selective installs were not available to play after the installation was completed.
    • A fix has been implemented to solve several crashes that occurred during the application start-up sequence.

    STABILITY & PERFORMANCE

    • PC Players with NVIDIA GeForce RTX 40 Series GPUs can now use DLSS 3 across all modes in Call of Duty Modern Warfare III. With DLSS NVIDIA Super Resolution and Frame Generation, DLSS 3 multiplies performance by up to 1.8X to enhance your PC experience.
    • Fixed a bug in which some console Players would encounter an error upon being invited to a Party.
    • Fixed a bug in which some console Players were pushed to the Main Menu after selecting certain items in the Battle Pass.
    • Resolved a bug in which some Players were kicked back to the MultiPlayer lobby after attempting to matchmake in any Playlist.
    • Addressed account-based issues that prevented offline play.

    CAMPAIGN

    STABILITY & PERFORMANCE

    • Resolved a crash that occurred for PC Players during the game’s restart sequence after an update.
    • Resolved a bug that resulted in Players receiving an error message when trying to launch Campaign.
    • Resolved an issue causing DEV ERROR 12510 after attempting to start the Operation 627 mission.
    • Fixed a bug that forced Players to skip cinematic cutscenes when a controller was disconnected.
    • Fixed multiple gameplay-related crashes in the Oligarch mission.
    • Resolved a crash that occurred after deploying a Cruise Missile in the Reactor mission.

    GAMEPLAY

    • Completion rewards will now be properly awarded if the Player closes the application during the Credits sequence.
    • 141 Ready Achievement will now properly track the lowest difficulty used to complete a mission.
    • Fixed a bug in which the functionality of all the Ziplines and Ascenders in the map disappeared after canceling a climb animation.
    • Fixed a bug in which the Player could not interact with Equipment pickups while quick-drawing a Handgun.

    MULTIPLAYER

    UIX

    • Bug Fixes
      • Enemy Player elevation will now be properly displayed on the Minimap.
      • Fixed a bug in which Playlists would disappear from the Main Menu for some console Players.
      • Prompt to View Gamercard on the Scoreboard now functions as expected for console players.
      • Promoting a Player to Party Leader will no longer allow them to attempt to matchmake for locked Playlists.

    PROGRESSION

    • Weapons
      • Addressed an issue that prevented Bolt Attachments from being unlocked at the expected Weapon Level for the KATT-AMR (Sniper Rifle).
    • Challenges
      • Introduced new requirements for the Priceless Camo challenge for the WSP Swarm (Submachine Gun).
        • Get 10 Operator Double Kills while in Tac-Stance.
      • Resolved issues that prevented several Challenges from tracking completion progress.
      • Corrected unlock challenge tracking conditions for BBQ (Operator).

    MAPS

    • Terminal
      • Players can no longer plant at the A bombsite from an unintended location in Search and Destroy.
    • Popov Power
      • Players will no longer spawn in enemy territory in the Invasion mode.

    MODES

    • Team Deathmatch
      • Increased match score limit from 75 to 100.
    • Ground War
      • Addressed an issue causing DEV ERROR 841 during normal gameplay.

    WEAPONS & ATTACHMENTS

    • MCW (Assault Rifle)
      • Increased hipfire control during sustained fire.
    • BAS-B (Battle Rifle)
      • Increased hipfire control during sustained fire.
      • Increased hipfire control during sustained fire.
    • MTZ Interceptor (Marksman Rifle)
      • Increased hipfire control during sustained fire.
    • Renetti (Handgun)
      • Increased hipfire control during sustained fire.
      • JAK Ferocity Carbine Kit (Conversion Kit)
        • Thermo-Optic X9 and SZ VORTEX-90 Optic Attachments can now be toggled as expected.
    • TYR (Handgun)
      • Increased hipfire control during sustained fire.
      • Odin’s Judgement (Trigger Action)
        • Decreased trigger response time to the intended 210ms duration.

    COSMETICS

    • Gun Screen audio will now play as expected upon pressing the preview button.
    • Tracer Pack: Hellsing Operator Bundle
      • Fixed a bug in which Alucard was missing his handgun in the Operator preview.

    ZOMBIES

    GAMEPLAY

    • Addressed an issue that prevented missions in Act 2 from auto-queueing while in-game.

    STABILITY

    • Fixed a crash encountered when Players navigated to the Store or Progression tab in the Launcher Menu while queuing.
    • Various stability and map fixes.

    Modern Warfare III’s problems persist

    While the changes detailed above should help, Modern Warfare III continues to weather criticism from fans and reviewers alike. We called the Zombies mode “listless” in our review, writing, “I’m still making my way through Modern Warfare 3’s Zombies mode, and I’m unsure of what the more difficult regions of the map might hold.

    “So far, though, the combination of Zombies and DMZ hasn’t done either mode any favors. DMZ’s risk-and-reward calculus benefits most from the danger of other players lingering just out of sight; Zombies’ previous adventures through twisting, convoluted maps are made exciting by the pressing danger of an ever-increasing threat. Operation Deadbolt has neither of those things, and at least in its first few hours, it’s worse for the loss of both.”

    Since launch, Activision has pulled some of Modern Warfare III’s maps owing to what fans have called terrible spawns. It’s also been criticized for its grind, with one player taking an incredible 76 hours to unlock its most coveted camo.

    Keep following IGN for more updates as Modern Warfare III heads into the holiday period. For more info, check out our guide to Modern Warfare III’s Zombies mode, the best Modern Warfare III weapons, and more.

    Kat Bailey is IGN’s News Director as well as co-host of Nintendo Voice Chat. Have a tip? Send her a DM at @the_katbot.

    Go to Source (IGN.com)

    All content and images belong to their respected owners. This article is aggregated for informational purposes only with full credit to the source.

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