Square Enix has revealed that it devised a Chrono Cross remaster project when the company began to fear that the classic 1999 game would be lost to the ages and “unplayable” on modern systems.
In a new interview, the game’s original director Masato Kato and composer Yasunori Mitsuda acknowledged that whilst originally a way to commemorate the RPG’s 20th anniversary, the Chrono Cross: The Radical Dreamers Edition also sought to ensure the game would be playable in the future even without backwards compatibility.
“Back when the project was launched, Chrono Cross was possibly going to become unplayable,” remaster producer Koichiro Sakamoto explained in an interview, as spotted by GamesRadar+.
Source – eurogamer.net
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