Last night I got through two whole districts with almost no health, and no prospects. An early boss had whittled me down to almost nothing, so I lurched into the eternal night thinking – four health? This won’t last long. For comparison, I start with 300 health, and that’s rarely enough. But something happened. The City surprised me. I had a sort of unlikely cyberpunk cup run. Two whole districts on four health. I’m still thinking about it.
City Wars: Tokyo Reign is the kind of game that surprises me. It surprises me constantly, with great roguelite runs like last night’s, in which I almost gave up but ended up travelling further than I could have imagined. It surprises me as I see a new wrinkle in its endless unspooling strategies, as I find a new synergy in its cards. It surprised me at the start by filling me with raw enthusiasm for a collectible card game that was also a roguelite – hardly a genre mash-up in short supply. It surprised me that I could take its initially daunting rules and make them my own. City Wars makes CCGs fresh again – it has for me, anyway. I really hope you’ll play it too.
So let’s get the roguelite stuff out of the way. It’s a cyberpunk city filled with alleyways and midnight horrors. You choose a class and then get a randomised loadout of cards from your growing collection, a gun that works as a stats modifier, and a charm that gives you a perk of some kind.
Source – eurogamer.net
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