Close Menu

    Subscribe to Updates

    Get the latest creative news from FooBar about art, design and business.

    What's Hot

    The Week’s Top Tips For Oblivion Remastered, Dune: Awakening, And More

    29 June 2025

    Games We’d Love To See On Switch 2, What Makes Rematch So Fantastic, And More Of The Week’s Takes

    28 June 2025

    The Complete Guide To What The Actual Hell Is Going On In Death Stranding

    28 June 2025
    Facebook X (Twitter) YouTube Discord RSS
    Monday, June 30
    • Contact us
    • info@xtremeservers.com
    Facebook X (Twitter) YouTube Discord Instagram Pinterest RSS
    Xtreme Servers
    Xtreme Servers Blog Ad 1
    • Home
    • Game Servers
      • ARK: Survival Evolved
      • Counter Strike GO
      • Gary’s MOD
      • Minecraft
      • Rust
      • Team Fortress 2
    • Servers
      • VPS Hosting
    • Categories
      1. PlayStation
      2. PC
      3. Nintendo
      4. Xbox
      5. View All

      Monster Hunter Wilds’ Next Big Update Promises New Content And More Fixes As Steam Rating Tanks

      28 June 2025

      Share of the Week: Maximalism

      27 June 2025

      22 Games We’d Love To See On The Nintendo Switch 2

      27 June 2025

      Monster Hunter Wilds’ second free title update brings fierce new monsters and more June 30

      27 June 2025

      The Week’s Top Tips For Oblivion Remastered, Dune: Awakening, And More

      29 June 2025

      Games We’d Love To See On Switch 2, What Makes Rematch So Fantastic, And More Of The Week’s Takes

      28 June 2025

      The Complete Guide To What The Actual Hell Is Going On In Death Stranding

      28 June 2025

      Level Up Your Delivery Game With These Essential Death Stranding 2 Tips

      28 June 2025

      Let’s Talk About Why Some Folks Are Really Unhappy With The Switch 2’s Screen

      27 June 2025

      The Switch 2’s First New GameCube Game Is A Mario Strikers That’s Actually Good

      27 June 2025

      22 Games We’d Love To See On The Nintendo Switch 2

      27 June 2025

      Kunitsu-Gami: Path Of The Goddess’ Recent Update Makes It Perfect For The Switch 2

      27 June 2025

      Steam’s Amazing Summer Sale Is Here, The Xbox 360 Gets An Update, And More Of The Week’s Top Stories

      28 June 2025

      These Two Cool Mass Effect Mods Look Like The Perfect Way To Revisit A Classic Trilogy

      27 June 2025

      How KreatureKind Uses Deckbuilding to Talk About Sustainability

      27 June 2025

      How Dying Light: The Beast Combines Open World and Survival Horror To Maximize Player Freedom

      27 June 2025

      The Week’s Top Tips For Oblivion Remastered, Dune: Awakening, And More

      29 June 2025

      Games We’d Love To See On Switch 2, What Makes Rematch So Fantastic, And More Of The Week’s Takes

      28 June 2025

      The Complete Guide To What The Actual Hell Is Going On In Death Stranding

      28 June 2025

      Level Up Your Delivery Game With These Essential Death Stranding 2 Tips

      28 June 2025
    • Contact
    Xtreme Servers
    Home » Concord Review
    Featured

    Concord Review

    Garry SmithBy Garry Smith28 August 2024No Comments10 Mins Read
    Facebook Twitter Pinterest Reddit LinkedIn Tumblr Email
    Share
    Facebook Twitter Pinterest Reddit Email

    Grab a copy of Overwatch off some dusty GameStop shelf and rub it under the musky armpit of the Guardians of the Galaxy’s Peter Quill and you might have something close to the feeling of Concord. As competitive hero shooters go, this sci-fi contender from Sony plays it quite safe, complete with immediately charming characters rendered in gobsmackingly beautiful cutscenes and ability-based PvP combat that never addresses why those characters are fighting one another when they’re clearly allies in said cutscenes. But just because it doesn’t offer much in the way of innovation doesn’t mean Concord isn’t fun to play – I’ve sunk over 40 very enjoyable hours into this sweaty shooter, and it overwhelmingly nails its class-based gunplay. That rock solid foundation certainly carries it quite a long way, but with only a few by-the-numbers game modes and no killer features to shake up the genre, it still has a lot of growing to do during its live-service evolution.

    You and your squad will form a five-person team of super-powered characters, each with their own unique strengths, weaknesses, and special abilities, and then bring them to bear against an opposing team in a variety of formulaic game modes. Those include a standard deathmatch mode, a “Kill Confirmed” mode called Trophy Hunt, and a zone control mode called Clash Point, to name a few – none of which possess even the slightest hint of novelty. But being overly familiar isn’t necessarily a bad thing if you’ve got best-in-class gunplay and awesome characters with compelling powers to back it up, and boy, Concord has got both of those down pat.

    Concord sagely keeps its weapon selection very slim, with just one or two options given to each character by default and no way to customize that – but the upshot there is that every single weapon feels incredibly responsive and finely tuned, and no two characters have weapons that feel at all similar. The arena-controlling old lady, Duchess, wields a submachine gun that’s devastating at close range, while the sneaky and tactical Vale mostly relies on a long-range sniper rifle to take out enemies from afar. While not all these larger-than-life brawlers clicked with me immediately, like cleaning robot 1-Off and his vacuum-based weapons that push and pull both enemies and gunfire around the map, or Bazz and her knife-throwing and melee-focused ways. But given enough time with each of them, I was able to appreciate and even develop an affinity for this incredibly balanced and diverse roster of characters. All 16 options feel really good to use once you’ve figured out their tricks, and combining them with the four other characters on your team to serve a specific purpose, whether it be charitable support character, DPS king, or damage-absorbing tank, is a lot of fun to play around with.

    Abilities are fantastic, diverse, and have very generous cooldowns.

    Similarly, the abilities that complement their weapons are fantastic, diverse, and have very generous cooldowns, completely changing the way combat plays out depending on which character you’re playing as. The floating, fireball-chucking Haymar can blind opponents for a period of time and make them pay for standing in the same spot too long, while the rampaging ogre, Star Child, can close distances quickly with his charging attack and smash the ground to do heavy damage around him. Not all characters feel quite as original, like how Teo is the world’s most generic soldier and comes equipped with a smoke grenade and cluster grenade as his two powers, but those bland options are few and far between (plus they serve as an easy starting point for newcomers). Learning each character, using their abilities to counter the team comp of your opponents, and juggling the madness on the battlefield with top-notch gunplay was just as fun in my first match as it was in my 30th, and I certainly can’t say I’ve felt that way about most hero shooters I’ve spent time with.

    You’ll have to get comfortable with the roster too, because one of the few novel twists Concord brings to the genre is the way its competitive playlist, called Rivalry, works. Unlike the casual playlists where you can choose whichever character you please (so long as someone else on your team hasn’t already selected it), in Rivalry you cleverly aren’t allowed to select the same character again if you win a round while using them. Since matches go to best of seven rounds, that means winning one will push you to get outside of your comfort zone and use a minimum of four different characters. Not only is this a neat way to force people to master more than just one or two options, it also encourages communication with your team between rounds to ensure you’ve got proper coverage to play out whatever strategy you’re trying to pull off as your options get slimmer.

    Character restriction in Rivalry is one of the few novel twists Concord brings.

    That choice is supported by another interesting wrinkle in Concord’s character variants: Slightly different versions of existing characters that come with a unique perk and an altered appearance, which can be unlocked by completing specific objectives during matches. For example, the gunslinger Lennox can normally reload his weapon by dodging, while the variant you can unlock for him loses that ability, but gets more ammo for all his weapons instead. Though each variant offers mostly minor changes, they definitely provide a meaningful thing to chase that offers more options in combat. Perhaps more importantly, they also give you the opportunity to fudge the numbers a bit in Rivalry, since variants count as separate characters on your crew, and therefore, let you play as the same characters in multiple rounds.

    On Concord’s Player Population

    Generally speaking, the wider popularity of a game has very little bearing on whether it’s fun to play or worth your time – but when it comes to a multiplayer FPS like Concord, the number of active players can have an impact on your ability to find matches and enjoy the game you paid for. To that end, it’s no secret that Concord’s launch population hasn’t exactly been booming (at least on PC).

    Even during this first week, I’ve noticed occasional wait times to get into a match, presumably due to that low player count. To be clear, I’ve almost always been able to find matches in less than a minute, which is totally reasonable, but there were a few instances when searching for matches in the competitive Rivalry mode where I sat around for more than five minutes before abandoning the queue and jumping into a different mode that seemed to have more players.

    Again, this isn’t a huge issue right now, and it doesn’t make those matches any less exciting once I got into them. But seeing as launch week is frequently when a multiplayer game will enjoys its largest pool of players, it’s quite possible that this could become a real issue for Concord down the line if the population declines further.

    With 16 likable characters front-and-center, you’d think story would be a major focus, but sadly, this is an area that’s woefully lacking. With just two cutscenes right now to flesh out small bits of lore, Concord’s strategy is to slowly drip feed players with short snippets of story over a long period of time, subsidized by the Galactic Guide, a map filled with nodes where you can read about the locations and characters. I’ve spent a fair bit of time scrolling through this sizable library of short descriptions, and though much of it is well-written, it’s a pretty poor substitute for in-game storytelling that I worry won’t come often enough to keep me invested. Great characters squandered by a complete lack of narrative is basically a hallmark of the hero shooter genre at this point, but it definitely doesn’t get any easier to swallow that especially bitter pill. If developer Firewalk sticks with building out the galaxy over time, it could end up being a major draw, but for now it’s extremely thin and also quite disconnected from the PvP action you spend all your time with, and a pretty big waste of a cast that has lots of potential.

    None of the modes possess more than a modicum of originality.

    Concord’s game modes are much less inspired than its characters as well. Of the six currently available, none of them possess more than a modicum of originality. For example, Signal Hunt is a king of the hill mode where you fight to control one spot on the map until it moves elsewhere, and Area Control is, well, a zone control mode where you fight over control of three static zones. While none of these milquetoast ideas are especially offensive, it certainly highlights a major issue with Concord: a lack of any signature game mode that sets this hero shooter apart from the other options out there. Love it or hate it, Overwatch’s spin on its iconic Escort mode made it a defining selling point (even if that idea was admittedly borrowed from Team Fortress 2 before it) – meanwhile, Concord has a handful of the world’s most generic modes I intrinsically understood and was preemptively bored by before I even played them. That’s a pretty big miss for a hero shooter that already badly lacks ways it sets itself apart.

    The 12 well-designed maps shake out a lot better than the bland game modes though, and I largely enjoy running around Concord’s arenas, which feature lots zigs and zags, cover mechanics, complex pathing that requires spending time learning the map, and some routes that only more mobile characters can easily access due to the pretty intense heights the vast majority of the stages reach. On the waterlogged planet of Leviathan, you’ll fight inside of giant dead sea creatures in the Water Hazard map and battle through labyrinthine hallways in the Shock Risk map, while on the dying planet of Akkar you’ll blast enemies to bits as you dance around the skeletal remains of some long-forgotten kaiju. Really my only issue is that some of these areas are a tad larger than 5v5 combat calls for, and that means it can take quite a long time to get back in the action after each respawn. Aside from that though, I’ve had a great time figuring out the best paths and team strategies across each arena.

    One thing that’s still missing in action that developer Firewalk has said is coming is a cosmetic store where, as per usual, you’ll be asked to spend real human currency on skins and assorted digital baubles. That’s pretty par for the course these days, but as always, the question is how much love it will show to people who would rather earn cosmetics by playing, since many live-service games lock the vast majority of their cosmetics behind a paywall and starve those unwilling to cough up the dough. Since this store seems like it won’t be added until the first season arrives, I don’t know how that will shake out just yet, but for now it’s been nice to just unlock cosmetics through playing matches without being annoyed by players dressed in obnoxious skins they shelled out major moolah for.

    Go to Source (IGN.com)

    All content and images belong to their respected owners. This article is aggregated for informational purposes only with full credit to the source.

    Post Views: 73
    pc pc games
    Share. Facebook Twitter Pinterest LinkedIn Tumblr Reddit Email
    Previous ArticleStar Wars Outlaws Patch 1.000.002 Is Stranding Some PS5 Players in Space, Forcing Them to Start New Saves
    Next Article Star Wars Outlaws Interactive Maps Are Now Available
    Garry Smith
    • Website

    Related Posts

    The Week’s Top Tips For Oblivion Remastered, Dune: Awakening, And More

    29 June 2025

    Games We’d Love To See On Switch 2, What Makes Rematch So Fantastic, And More Of The Week’s Takes

    28 June 2025

    The Complete Guide To What The Actual Hell Is Going On In Death Stranding

    28 June 2025

    Level Up Your Delivery Game With These Essential Death Stranding 2 Tips

    28 June 2025

    Steam’s Amazing Summer Sale Is Here, The Xbox 360 Gets An Update, And More Of The Week’s Top Stories

    28 June 2025

    Monster Hunter Wilds’ Next Big Update Promises New Content And More Fixes As Steam Rating Tanks

    28 June 2025
    Add A Comment

    Comments are closed.

    Editors Picks

    The Week’s Top Tips For Oblivion Remastered, Dune: Awakening, And More

    29 June 2025

    Games We’d Love To See On Switch 2, What Makes Rematch So Fantastic, And More Of The Week’s Takes

    28 June 2025

    The Complete Guide To What The Actual Hell Is Going On In Death Stranding

    28 June 2025

    Level Up Your Delivery Game With These Essential Death Stranding 2 Tips

    28 June 2025
    Top Reviews
    Xtreme Servers Blog Ad 3
    About Us
    About Us

    We were founded in 2019 with some key objectives, provide our customers with an easy, reliable, fast and enjoyable gaming experience. Welcome to Xtreme Servers.

    Email Us: info@xtremeservers.com

    Facebook X (Twitter) Instagram YouTube Discord RSS
    Our Picks

    The Week’s Top Tips For Oblivion Remastered, Dune: Awakening, And More

    29 June 2025

    Games We’d Love To See On Switch 2, What Makes Rematch So Fantastic, And More Of The Week’s Takes

    28 June 2025

    The Complete Guide To What The Actual Hell Is Going On In Death Stranding

    28 June 2025

    Subscribe to Updates

    Get the latest news, articles & guides from Xtreme Servers by subscribing to our newsletter.

    © 2025 Xtreme Servers All rights reserved.
    • Home
    • Contact us
    • info@xtremeservers.com

    Type above and press Enter to search. Press Esc to cancel.