CD Projekt Red has shed more light on the reason why multiplayer never materialised for Cyberpunk 2077.
Simply put, the game’s rocky 2020 launch changed the studio’s plans. CD Projekt Red had to prioritise fixing the single-player experience, and multiplayer suffered as a result.
“We really needed to look at what were the priorities for Cyberpunk [after it launched],” Philipp Weber told me when I visited the studio last week. Weber was senior quest designer and coordinator on Cyberpunk 2077. Today, he’s acting narrative director of the new Witcher game codenamed Polaris.
Source – eurogamer.net
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