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    Home » Cyberpunk 2077 Patch 2.12 Includes Myriad Bug Fixes
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    Cyberpunk 2077 Patch 2.12 Includes Myriad Bug Fixes

    Garry SmithBy Garry Smith29 February 2024No Comments4 Mins Read
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    Cyberpunk 2077 Patch 2.12 is now being rolled out on PlayStation 5, Xbox Series X and S, and PC and includes myriad bug fixes, CD Projekt Red has announced.

    In a post on its website, CD Projekt said the patch “focuses on main issues experienced by players after Patch 2.11, such as key bindings”. Changes affect more than PC, however, with Xbox getting a specific update which stops Cyberpunk 2077 entering an infinite loading state.

    Several changes are coming to all platforms too. CD Projekt Red has fixed an issue causing the inability to access menus, updated the description of the Sonic Shock quickhack to make it accurate, and more. The full patch notes are available below.

    The aforementioned Patch 2.11 addressed myriad bugs and balance issues in the open-world role-playing game. Melee finishers, dashes turning into crouches, and wrongly upgrading items were all fixed among other issues. CD Projekt Red also adjusted the frequency of car chases, stopped completed gigs remaining incomplete on the map, and addressed a bug where players couldn’t sleep during the quest I Really Want to Stay at Your House.

    It came after the game-changing Update 2.0, which completely revamped Cyberpunk 2077 with features such as a new perk system and improved AI. It also brought closure to an Elon Musk fan theory, a reference to the late racing legend Ken Block, and bizarre additions to the game’s biggest mystery. Update 2.1 later added a full metro system, romantic partner hangouts, new vehicles, and more.

    In our 9/10 review of the game, IGN said: “Cyberpunk 2077 throws you into a beautiful, dense cityscape and offers a staggering amount of flexibility in how you choose to take it from there.”

    Cyberpunk 2077 Patch 2.12 Full Notes

    PC-specific

    • It will now be possible to properly rebind the Radioport and dropping bodies to a different key on AZERTY keyboards. Switching quest objectives will now be assigned to the T key on all keyboards.
    • Fixed an issue where trying to bind the T key to actions in Exploration & Combat resulted in a “Binding Failed” error.
    • Together with Intel we fixed the stuttering issue that occurred while the “Prioritize P-Cores” option was enabled.
    • Together with Razer we fixed a crash that occurred when using Razer Chroma enabled devices.
    • Fixed an issue where NPC hair could appear extremely bright inside vehicles when Ray Tracing is enabled.
    • Fixed a crash that occurred on Steam Deck when playing with Ray Tracing enabled.

    Xbox-specific

    • Addressed an issue where the game could enter an infinite loading state, hang up or crash on Xbox when using some saves.

    All Platforms

    • Fixed an issue causing the inability to access the menu, inventory, stash, holocalls and fast travel.
    • Updated the description of the Sonic Shock quickhack so that it properly reflects the changes made to its behavior in 2.1.
    • Improved visibility of the controller cursor in menus and when using computers or keypads. This change will primarily help Steam Deck users, but will also benefit consoles and PC when using a controller.
    • New Dawn Fades – Fixed an issue where it wasn’t possible to open the phone to read the notification from the Automated Delivery System.
    • I Can See Clearly Now – Lowered the Body attribute check required to move the dumpster.
    • I Walk the Line – Sasquatch’s jump attack will now properly register as a hit and deal damage.
    • Riders on the Storm – Enemy cars in the chase sequence will now shoot at Panam’s van.
    • Nocturne Op55N1- Fixed an issue where, after choosing to call Reed, the conversation sometimes wouldn’t trigger, blocking progression.
    • Sonic Shock will now be properly categorized as a Covert quickhack.
    • Fixed instances where groups of immortal enemies could appear across Night City.
    • Fixed an issue where some elements on the perk screen wouldn’t change after switching to Colorblind Mode.
    • BioDyne Berserk will now properly have increased Crit Chance from its Reflexes Attunement.

    Ryan Dinsdale is an IGN freelance reporter. He’ll talk about The Witcher all day.

    Go to Source (IGN.com)

    All content and images belong to their respected owners. This article is aggregated for informational purposes only with full credit to the source.

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