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    Home » Cyberpunk 2077’s Core Mods Have Been Updated to Work With Phantom Liberty
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    Cyberpunk 2077’s Core Mods Have Been Updated to Work With Phantom Liberty

    Garry SmithBy Garry Smith28 September 2023No Comments3 Mins Read
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    Cyberpunk 2077’s game-changing Update 2.0 was a big upgrade for most players but did put a pause on mods. Developer CD Projekt Red even turned them off by default, but now the creators of its core mods have updated them to work with the current version and Phantom Liberty expansion.

    As reported by PC Gamer, the crucial Cyber Engine Tweaks mod is now compatible with Update 2.0. This isn’t the most exciting mod on paper but acts as a framework that gives other mods access to Cyberpunk 2077’s internal scripting and players access to the debug console.

    Script extender RED4ext has also been updated alongside similarly important script extensions and script extension loaders ArchiveXL, TweakXL, and Codeware. All of these essentially set the groundwork for the numerous wild and wacky mods to be updated to work with the latest version of Cyberpunk 2077.

    CD Projekt has disabled Cyberpunk 2077 mods today, September 26, to ensure they don’t clash with content added in Phantom Liberty and disrupt the playing experience for PC players.

    A message on CD Projekt Red’s support account on X informed Steam and Epic Games players that their versions of the game would automatically disable mods. The developer confirmed those who absolutely want to use mods can still reactivate them, but they do so at their own risk.

    “We wanted to let you know that mods will be automatically disabled for the launch of Phantom Liberty,” CD Projekt said. “This is to prevent issues with the game that are caused by mods before they receive their update from the modding community. We want to make sure you have the best experience when playing the game.”

    Attention all Steam and Epic players!

    We wanted to let you know that mods will be automatically disabled for the launch of #PhantomLiberty. This is to prevent issues with the game that are caused by mods before they receive their update from the modding community. We want to…

    — CD PROJEKT RED CS (@CDPRED_Support) September 25, 2023

    CD Projekt Red didn’t mention if mods will be disabled when launching Cyberpunk 2077 through its own GOG Galaxy launcher, though the situation is likely the same. It’s also unclear if the ability to install mods will be turned back on later, though it likely will as CD Projekt is otherwise very supportive of the modding community and released official mod support for Cyberpunk 2077.

    The game-changing Update 2.0, which arrived just a few days ahead of Phantom Liberty, completely revamped Cyberpunk 2077 with features such as a new perk system and improved AI. It also brought closure to an Elon Musk fan theory, a reference to the late racing legend Ken Block, and bizarre additions to the game’s biggest mystery.

    All this caused a spike in Cyberpunk 2077’s popularity on Steam, a number that’s all but guaranteed to grow further as players get their hands on Phantom Liberty.

    In our 9/10 review of the expansion, IGN said: “Cyberpunk 2077: Phantom Liberty completes an immense turnaround for CD Projekt Red’s future RPG kickstarted with the anime spin-off, Cyberpunk: Edgerunners and its latest 2.0 Update.”

    Ryan Dinsdale is an IGN freelance reporter. He’ll talk about The Witcher all day.

    Go to Source (IGN.com)

    All content and images belong to their respected owners. This article is aggregated for informational purposes only with full credit to the source.

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