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    Home » Dead Space Remake PC: a premium port marred by intrusive stutter
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    Dead Space Remake PC: a premium port marred by intrusive stutter

    Sarah ConnorBy Sarah Connor9 February 2023No Comments2 Mins Read
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    Like the PS5 and Xbox versions, Dead Space on PC is a brilliant game with some serious issues that unfortunately overshadow what is otherwise a high-quality remake of the 2008 classic. Here’s what you need to know about these issues – plus a comparison of PC versus PS5 and optimised settings that boost performance without sacrificing visuals on a range of PC hardware.

    Starting with a look at the game’s menus, Dead Space is a well-appointed PC port with clearly described options and a background that shows graphical settings changes live – something every PC port should try to emulate. Weirdly though, the menus animate at 30fps, and sometimes performance is lower than expected after making changes – so a full game restart after changing a setting is recommended.

    We’ll cover which options are worth changing a little later, but for now let’s talk shader compilation. This is handled by a precompilation step the first time you start a game, taking a bit more than a minute on a Core i9 12900K and just under three minutes on the more mainstream-orientated Ryzen 5 3600. This is normally good news, as it should help prevent instances of shader compilation stutter, but the implementation here seems flawed – reinstalling a driver and wiping the shader cache doesn’t trigger this precompilation step again if you’re on the same driver version, so you can run into massive shader compilation stutters this way.

    Read more

    Source – eurogamer.net

    All content and images belong to their respected owners. This article is aggregated for informational purposes only with full credit to the source.

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