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    Home » Dead Space Remake team opens up on how the game “came into being”
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    Dead Space Remake team opens up on how the game “came into being”

    Sarah ConnorBy Sarah Connor25 February 2023No Comments1 Min Read
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    Dead Space Remake developer Motive has revealed how the team set about filling the “giant boots” it needed to fill in order to “honour the beloved original game whilst making technological improvements for modern audiences”.

    In its sixth dev blog, this one entitled “Back to the Beginning”, senior producer Philippe Ducharme, art director Mike Yazijian, and creative director Roman Campos-Oriola reflected upon the project’s earliest days “and its iconic inspiration” to reveal how “exactly” the Dead Space remake “came into being”.

    “The Star Wars Squadrons team was starting to wrap up the game,” said Ducharme, “and they were looking for the next project. And Patrick [Klaus, General Manager of Motive] was brainstorming with the team leads, and one of them was Mike Yazijian, who was the art director for the Montreal portion of Dead Space 2. Mike was keen to make more Dead Space.”

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    Source – eurogamer.net

    All content and images belong to their respected owners. This article is aggregated for informational purposes only with full credit to the source.

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