In this week’s DF Direct Weekly, myself, John Linneman and Alex Battaglia deliver our post-mortem on the PlayStation VR2 review window, responding to points made in coverage elsewhere and tackling a big bunch of questions about the technical make-up and capabilities of the new headset. On top of that, we test out a curious report of DLSS in Cyberpunk 2077 ‘working’ on select Nvidia non-RTX GPUs (spoilers: we think it’s just a bug) while the deficiencies of Wild Hearts on PC and the quality of the Tales of Symphonia remaster are discussed at length.
In terms of lingering questions in the wake of the PlayStation VR2 review cycle, we discuss the fact that Sony has delivered a wired headset in a world where Oculus has perhaps set the standard with a fully wireless solution, while we also discuss the system’s accessibility options and the quality of the screen itself.
And there’s more: it’s been established that the kit is pricey, but are you actually getting a viable display upgrade for regular ‘flat’ gaming into the bargain and does that add value to the hardware? Does it support VRR? Those are questions I had myself after watching John’s video review, which is why the answers can be found in the accompanying Eurogamer PlayStation VR2 written review!
Source – eurogamer.net
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