A new investigation into Diablo 4’s development has painted a picture of chaos and mismanagement at Activision Blizzard, reportedly resulting in a dash to meet a release date – said to be 6th June next year – that staff believe is “unlikely” to be met without “many hours of overtime or cut features”.
In a new report by The Washington Post, assembled after speaking with 15 current and former Blizzard employees, it’s claimed Diablo 4’s development was troubled from the off, with leadership at the time instilling the project with a “sense of inertia” as large parts of the game were constantly revamped and scrapped – including a planned battle royale mode.
Talking to The Washington Post, team members laid much of the early blame at director Luis Barriga and lead designer Jesse McCree, both of who left the studio in 2021, amid serious allegations of institutionalised discrimination and harassment at Activision Blizzard. Colleagues claim, for instance, McCree “would grow intrigued by different aspects of the game and then lose interest and hand it off to other people without finishing what he started.”
Source – eurogamer.net
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