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    Home » Final Fantasy 16’s lack of turn-based battles aims to entice younger audiences
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    Final Fantasy 16’s lack of turn-based battles aims to entice younger audiences

    Sarah ConnorBy Sarah Connor14 July 2022No Comments1 Min Read
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    Final Fantasy 16 doesn’t have turn-based combat, in a bid to appeal to a younger audience.

    That’s according to producer Naoki Yoshida speaking to Famitsu (and translated by VGC) in an extensive new interview on the game.

    “I’m from a generation that grew up with command and turn-based RPGs,” said Yoshida. “I think I understand how interesting and immersive it can be. On the other hand, for the past decade or so, I’ve seen quite a number of opinions saying ‘I don’t understand the attraction of selecting commands in video games’.

    Read more

    Source – eurogamer.net

    All content and images belong to their respected owners. This article is aggregated for informational purposes only with full credit to the source.

    Post Views: 331
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