Heartfelt, high-concept and the subject of much internet hysteria; there’s plenty that Forspoken has in common with its predecessor of sorts, with the development team behind Square Enix’s big-budget action RPG having been assembled from those who’d worked on Final Fantasy 15 – a game whose tortured development became legendary, but one that emerged hobbled yet highly entertaining.
I’ve had a soft spot for Final Fantasy 15 ever since it came out, its abundance of character and sense of adventure atoning for some of its lumpiness, and despite a rough ride in recent weeks following its widely-derided trailer I’m developing a soft spot for Forspoken too. After spending just over an hour fleet-footing around the fantasy region of Avaolet, there’s that same free-wheeling sense of adventure that warmed me to Final Fantasy 15, backed up by an abundance of systems that promise some serious depth.
Those similarities shouldn’t be too surprising, given that Forspoken is only the second game built upon the Luminous Engine that powered Final Fantasy 15. It shares the same stupendous scale of world to explore, with the same propensity for a beautiful wide-open vista – the area we had to play around with was full of diversions and mobs and sub-bosses to defeat, but perhaps the biggest distraction was the photo mode I kept turning to, capturing our hero Freya dancing across the fantasy landscape with her magic-infused parkour. If your idea of a good RPG is a stunning open space to explore with plenty of distractions along the way – as is mine – then Forspoken looks like it’ll deliver.
Source – eurogamer.net
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