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Magic is at the core of Forspoken. Athia is an other-world full of wonder and mysticism and evil sorceresses, while protagonist Frey is given spectacular superhuman elemental powers. There’s a surprising dollop of comedy too among the occult grandeur.
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Yet after playing the game on PlayStation 5 at a recent preview event, I still have concerns about both its representation and its combat, despite its magical potential.
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I suspect that Forspoken will be at its best when it’s most freeing. The freedom to explore the wide open plains and crumbling ruins of Athia and complete its myriad side activities. The freedom to fully customise Frey’s abilities. The freedom to flip between its extensive collection of spells to deal elemental damage and exploit weaknesses.
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Source – eurogamer.net
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Source – eurogamer.net
All content and images belong to their respected owners. This article is aggregated for informational purposes only with full credit to the source.