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    Home » Gotham Knights is a poor effort with a range of technical issues
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    Gotham Knights is a poor effort with a range of technical issues

    Sarah ConnorBy Sarah Connor20 October 2022No Comments2 Mins Read
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    Gotham Knights has some big shoes to fill as a follow-up to the brilliant Batman Arkham Knight, an early last-gen title that pushed graphical and gameplay boundaries. Even today, the Rocksteady game impresses with a gritty, rain-soaked rendition of Gotham City swarming with criminals. Unfortunately, Gotham Knights fails to hit the same heights from a gameplay perspective, while there are big questions about its technical make-up. Why limit performance to 30 frames per second? Why were the last-gen versions cancelled with little technical ambition here? And after Arkham Knight, how come the game looks visually underwhelming?

    The cancellation of the last-gen versions is puzzling because this is a thoroughly last-gen title in terms of its basic visual make-up – expect to see decent-looking PBR materials, a baked global illumination system, and extensive TAA coverage. Even relative to eighth-gen standards though, this isn’t great stuff. Characters and other dynamic objects often stick out dramatically from the environment, for instance, lacking any sort of cohesion within the GI system. This is a common issue when dealing with baked GI of course, but the results here are often poor – with characters often looking like they have no integration into the game lighting at all, weirdly glowing. When lots of dynamic lights are onscreen there’s a closer match between the lighting systems, as would be expected, but under primarily indirect lighting the results can look odd.

    There are other issues with the lighting and shadowing. Ambient occlusion is quite restrained here, so geometry doesn’t seem grounded very effectively within the environment. Specular highlights are another concern, which are often misaligned with the objects onscreen. This tends to stick out quite a bit as the gameworld is always dark and rain-slicked, in typical Batman fashion. These aren’t huge issues taken individually but they make Gotham City feel disjointed. Overall the city feels quite clinical and much less stylised than you’d expect. Gotham has a certain visual signature in other media, a version of New York City with an emphasis on older architectural styles, often portrayed at night and with heavy rain.

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    Source – eurogamer.net

    All content and images belong to their respected owners. This article is aggregated for informational purposes only with full credit to the source.

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