Busted challenges. A dysfunctional battle pass. A bunch of ultimately ineffectual “fixes.” A cacophonous uproar of player feedback, much of which isn’t positive. It may sound like the launch-window era of Halo Infinite, but no: This is Halo Infinite today, six months after its launch, during the first week of its…
Source – kotaku.com
All content and images belong to their respected owners. This article is aggregated for informational purposes only with full credit to the source.