The open world of Halo Infinite was significantly scaled back compared to its original vision.
That’s according to Joseph Staten, head of creative at 343 Industries, speaking on the Academy of Interactive Arts & Sciences podcast Game Maker’s Notebook (thanks TechRadar).
Infinite was the first open world Halo game so it’s understandable there were several changes during development, but in particular the scope and biome variety were heavily revised.
Source – eurogamer.net
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