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    Home » ID@Xbox: Developers of All Sizes Are Finding More Success With Xbox – $5 Billion Paid Out to Date
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    ID@Xbox: Developers of All Sizes Are Finding More Success With Xbox – $5 Billion Paid Out to Date

    Sarah ConnorBy Sarah Connor18 March 2025No Comments4 Mins Read
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    • Category: ID@Xbox

    March 18, 2025

    ID@Xbox: Developers of All Sizes Are Finding More Success With Xbox – $5 Billion Paid Out to Date

    • Guy Richards, Director, ID@Xbox

    With GDC kicking off, our team is in San Francisco to celebrate with independent developers who continue to inspire us every day with their ambition, creativity, and passion. In the past year alone, ID@Xbox has seen over 1,000 games launch, including fan favorites like Balatro, S.T.A.L.K.E.R. 2: Heart of Chornobyl, and Phasmophobia, bringing new experiences to console and PC communities.

    Since ID@Xbox was launched in 2013, more than $5 billion have been paid to independent developers from all over the world. We’re also proud to offer developers the ability to use our platform to maximize the opportunity to reach an audience across multiple screens.

    As announced last week, over 1,000 titles are now supporting Xbox Play Anywhere (XPA). When players purchase an XPA game, they can play on Xbox and Windows 10/11 PCs at no additional cost, bringing their saves, progress and achievements across devices.  This means players can access their favorite games in more places which has led to these titles getting 20% more play time.  

    Today, Xbox offers more places than ever to play independent games: Xbox consoles, gaming PCs, and laptops, Windows handhelds like the ASUS ROG Ally X or Legion Go, mobile phones, tablets, Samsung and Amazon FireSticks enabled by the Cloud – all of these are an Xbox, and all a potential home for your next favorite ID@Xbox title like Another Crab’s Treasure, Neva, and Animal Well.

    In addition to offering more ways for people to play, the Developer Acceleration Program (DAP) is ensuring that we have content that speaks to everyone. The program fosters innovation for over 200 teams and creators from different countries around the world. We help developers by hosting information sessions with studios, providing port and prototype funding, and helping to reduce costs of bringing games to Xbox and building new ideas. The Xbox Excellence Award-winning Botany Manor and the recently released Mullet Madjackare recent DAP titles, both of which are available today with Xbox Game Pass.

    Our mission with ID@Xbox has always been to empower teams to achieve more with Xbox. Over the years, our program has evolved to bring ID@Xbox games to players on more screens and in new ways through Game Pass and Stream Your Own Game. We’re focused on helping independent teams enable Xbox Play Anywhere to reach more players – allowing seamless play across console, PC, and cloud. No matter where people choose to play, we’re working with developers to make the most of the features unique to that device or screen. Looking ahead, our lineup is incredible with upcoming games like Clair Obscur: Expedition 33, Descenders Next, and FBC: Firebreak to play across the whole Xbox universe… and of course Hollow Knight: Silksong too!  

    Today, we’re excited to host developers from 10 countries at our annual hands-on preview event for press and creators. Among them are 11 Xbox Play Anywhere and six Xbox Game Pass titles, including Winter Burrow from Pinecreek in Denmark, Detective Dotson from Masala Games in India, and Promise Mascot Academy from Kaizen Works in the UK.

    Our team is thrilled to work with so many developers around the world to bring you unique and innovative experiences. Whether players buy, stream, or discover their next favorite game through Xbox Game Pass, now is the perfect time to join the Xbox community.

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    The post ID@Xbox: Developers of All Sizes Are Finding More Success With Xbox – $5 Billion Paid Out to Date appeared first on Xbox Wire.

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