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“Diversity is not just a token, it’s just interesting to have different people coming from different cultural backgrounds, professional backgrounds, and countries,” says former Quantic Dream developer Caroline Marchal.
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“You’ve got people with different points of views coming at the story and at the experience and being like, ‘what do you think about that? How about we do that like this?’ It just improves what we’re making.”
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Marchal is the CEO and creative director of Interior/Night, a new London-based studio creating Xbox exclusive As Dusk Falls as its first game.
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Source – eurogamer.net
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Source – eurogamer.net
All content and images belong to their respected owners. This article is aggregated for informational purposes only with full credit to the source.