More news about God of War Ragnarök’s upcoming accessibility features has been revealed.
Sony previously shared a taster of the various offerings that will be available in its Norse epic, but Ragnarök’s lead UX designer Mila Pavlin has now highlighted even more of them, including things such as puzzle modifications and auto-sprinting down muddy roads.
Speaking to Game Informer, Pavlin said that the team focused on four main components when it came to accessibility: Vision, hearing, motor skills, and cognitive understanding.
Source – eurogamer.net
All content and images belong to their respected owners. This article is aggregated for informational purposes only with full credit to the source.