A new report into the development of Bethesda’s widely derided Fallout 76 has painted a picture of a studio in disarray, as poor management, a lack of design direction, and engine challenges created an environment of apathy, confusion, crunch, and burnout, and a game that ultimately failed to resonate with players.
Announced in 2018 and launched the following year, Fallout 76 – an online take on Bethesda’s beloved post-apocalyptic RPG series – was less than well-received at launch. Eurogamer’s Wesley Yin-Poole even went as far as to call it a “bizarre, boring, broken mess” before slapping it with an avoid badge.
Now, a lengthy new report from Kotaku – based on conversations with 10 former employees of Bethesda and parent company ZeniMax Media – has shed fresh light on the troubled development that lead to such a poorly received game, one seemingly doomed from the start.
Source – eurogamer.net
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