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    Home » Overwatch 2 review – a brilliant teamplay experience in the grip of an existential crisis
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    Overwatch 2 review – a brilliant teamplay experience in the grip of an existential crisis

    Garry SmithBy Garry Smith16 October 2022No Comments3 Mins Read
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    Overwatch is a superhero story, and if there’s one thing superheroes adore doing in their marketing materials, it’s staring dramatically outward at something you can’t see. Overwatch 2’s launch menu art is a classic example of this – and also, a convenient cross-section for the game’s wonderfully varied, albeit mostly returning characters. There’s Tracer, original mascot and the game’s worst troll, using her teleport dash to mess up the enemy rearguard, then rewinding herself to safety. There’s Mercy, a single-target healer who handles like a ninja given a well-spaced team, with the ability to swoop towards allies. And Genji, an actual ninja – terrifying with his sword unsheathed, a puny, scuttling annoyance to any hero whose shots he can’t parry.

    Heading the group is Sojourn, one of Overwatch 2’s three new faces at launch, a nimble Damage hero who is all about chaining things together – knee-slides into high jumps, rifle shots into energy for her auxiliary railgun. The only hero class missing from the picture is the Tank. But wait, I think that’s Winston’s elbow in the bottom corner, Winston being a giant, kindly ape whose job is to bellyflop the objective, chuck up a forcefield and bathe everybody outside it in a soothing cloud of electricity. Five exquisitely different characters out of a running total of 35, all of them gazing raptly at the top-left corner of the screen.

    What could they be staring at? If this were a Marvel movie poster it would be some villain from the back catalogue, or the concept of Hope. This being Overwatch, a game whose save-the-world premise boils down to massacring everybody regardless of narrative allegiance for control of static or moving objectives, it’s probably an opposing team. Experimenting with hero match-ups was and is Overwatch’s core thrill, above and beyond the act of simply winning, and you can imagine some fun possibilities here. Tracer has the ecstatic grimace of a player who’s just spotted the other side’s Torbjörn trying to sneak off and plant a turret somewhere. Mercy looks like she’s a second away from realising that she’s left her tank escort behind, and two seconds from being sniped by the enemy Hanzo. Sojourn has the pop-eyed expression of the one, strategically-minded team member furiously spamming “group up” while trying to squeeze a round through Reinhardt’s shield.

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    Source – eurogamer.net

    All content and images belong to their respected owners. This article is aggregated for informational purposes only with full credit to the source.

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