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    Home » PlayStation 3: chasing the 1080p dream, part three – Gran Turismo 5 and the indie explosion
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    PlayStation 3: chasing the 1080p dream, part three – Gran Turismo 5 and the indie explosion

    Garry SmithBy Garry Smith24 July 2022No Comments2 Mins Read
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    Welcome to the third part in the biggest DF Retro episode we’ve ever produced – a year-by-year look at how 1080p gaming fared on the PlayStation 3. Launched in 2007 touting its then-exclusive HDMI digital interface, Sony layered full HD gaming on top of its Cell processor and RSX ‘Reality Synthesizer’ as key selling points for its third generation console. Of course, we all know how that turned out – both Sony and Microsoft machines routinely ran the most advanced titles at sub-720p resolutions, often with questionable performance, so what happened to the 1080p dream?

    In the first two parts of John Linneman’s investigation, we’ve covered off the first four years of the Triple’s lifecycle and moving into 2010, the overall fortunes of the PlayStation 3 continued to improve. The platform holder released – what was then – the most advanced motion controller in the console space, backed up by experiments with stereoscopic 3D, which turned out to be a short-lived but still formidable pairing. Combined with a strong E3 showing, PS3 was looking good.

    However, it’s fair to say that it was a fallow year for 1080p gaming on the system, with only Scott Pilgrim Saves The World’s razor-sharp pixel art upscaling, Castle Crashers and Soldner X2’s 3D/FMV stylings accommodating full HD output – alongside a wonderful Monkey Island remaster.

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    Source – eurogamer.net

    All content and images belong to their respected owners. This article is aggregated for informational purposes only with full credit to the source.

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