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    Home » Portal with RTX kicks off a new retro ray tracing revolution
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    Portal with RTX kicks off a new retro ray tracing revolution

    Sarah ConnorBy Sarah Connor16 December 2022No Comments2 Mins Read
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    Portal with RTX is an absolute triumph, not just for its masterful use of lighting and cutting-edge technology, but also in how it works – which borders on black magic. This new take on the Valve classic is built on a new framework from Nvidia called RTX Remix, which essentially hijacks older PC games built on a fixed function rendering path, replacing rasterisation with full path tracing. Even motion vectors are added, opening the door to TAA, DLSS and even per-object motion blur support.

    ‘Remix’ suggests some level of user tweakability and that’s exactly what’s possible, showcased beautifully in Portal. With the rendering replaced, lights can be overridden, assets can be swapped out with newly-created alternatives and textures can be made or remade to be physically-based. It is an entire system for replacing a game’s visuals with path tracing that lives entirely outside the game’s awareness and gameplay code. It is honestly astounding that this works at all – and Portal with RTX shows what Remix can do when time is invested in making new assets and tailoring each and every area and asset in a game to work with the new rendering paradigm.

    At the basic level, what sets path tracing apart from RT in most games? Titles like Cyberpunk 2077 or Marvel’s Spider-Man Remastered still run on rasterisation but add in RT effects for elements like reflections, shadows, ambient occlusion or global illumination. In Portal with RTX, ray tracing takes over for nearly everything previously rendered with rasterisation. All of the primary rendering is ray traced, so that makes it more expensive to render just to start. However, it does deliver some good advantages for the cost: all glass can be refractive due to the primary rays for visibility bending when they interact with glass, giving them the wavey surface appearance you see in real life. Rays can be traced through the titular portals without the degradation in quality seen in the original version of the game.

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    Source – eurogamer.net

    All content and images belong to their respected owners. This article is aggregated for informational purposes only with full credit to the source.

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