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    Home » Sharpen your blade, Undead Citadel arrives June 26 on PS VR2
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    Sharpen your blade, Undead Citadel arrives June 26 on PS VR2

    Sarah ConnorBy Sarah Connor20 June 2025No Comments3 Mins Read
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    Hey Slayers – the wait is almost over! After a long journey, Undead Citadel is finally making its way to PS VR2 on June 26.

    This game has been a long-time passion project for us. We set out to make something that really feels like you’re in the middle of a gritty, undead-infested world — where every swing, block, and stab actually matters. No button mashing, no floaty physics. Just you, your weapon, and whatever’s crawling towards you.

    What is Undead Citadel?

    At its core, it’s a first-person action game where you fight through a plague-ridden medieval world overrun by the undead. You’ll be fighting your way through a plague-ridden citadel using over 75 different weapons — from swords and axes to bows and even war hammers. You’ll also find four wild potions — slow down time, supercharge your strength, or freeze enemies in their tracks mid-charge. It’s chaotic in the best way. 

    The game features a full story campaign with handcrafted levels, puzzles, and lore to discover. We also included Horde Mode (endless waves, score chasing, chaos) and an Armory where you can test every weapon you’ve found in a sandbox environment.

    Built for VR, optimized for PS VR2

    We designed everything from the ground up for virtual reality. Combat is fully physics-based with 1:1 hand movement and almost zero delay — when you swing your arm, that’s exactly what happens in-game. Every impact has real weight, every parry matters, and every mistake has consequences.

    PS VR2’s precise tracking and responsive haptics make a huge difference. Whether you’re dodging a sword, blocking with a shield, or nailing a headshot with your last arrow, it all feels smooth, immersive, and intense.

    Smoother slashing, fewer headaches: thank you, 90Hz!

    Undead Citadel will run at 90Hz, allowing players to experience more natural and responsive motion when turning or dodging. It makes the world feel more “real,”  especially crucial when the player is physically interacting with enemies in intense melee encounters. 

    Not to mention, for players sensitive to VR, 90Hz is a sweet spot for comfort, providing smooth locomotion and rapid movements, which come in handy when playing the Horde Mode.

    Why the PS VR2 Version hits different

    Undead Citadel on PS VR2 takes full advantage of the hardware to make everything feel just a bit more real, in ways you might not even notice at first, but definitely feel.

    The adaptive triggers add subtle resistance as you grip a weapon, like when sliding your hand along a sword’s handle or pushing buttons in menus. It’s a small detail, but it adds a tactical feel to your interactions, making a huge difference inside the game.

    Then there’s headset haptics — for example, when you take damage, you’ll feel a quick pulse that adds a physical edge to the action. It’s not overdone, just enough to add a sense of presence. It’s one of those features you don’t realize you appreciate… until it’s not there.

    Both of these features, adaptive triggers and headset haptics, are exclusive to the PS VR2 version, and we’re delighted with how they enhance immersion.

    Get ready to face the Undead

    We’ve put a tremendous amount of effort and care into this one, and we hope you’ll feel that when you play it. Thank you for all the support and patience along the way. We hope Undead Citadel gives you a combat experience unlike anything else in VR. 

    Wishlist now to face the Undead like never before. Undead Citadel will be available from June 26, 2025, for $29.99!

    Go to Source (PlayStation.com)

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