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Browsing: design
Official Fallout creation tools are now available in the Xbox Design Lab, letting fans create custom Xbox Wireless Controllers fit…
Introducing the newest collection of Xbox Wireless Controllers: the Vapor series in Xbox Design Lab and the Xbox Wireless Controller…
The design of the video game controller as we’ve known it has largely remained the same for the last 20…
I’m Brad Flick, Design Director behind Penny’s Big Breakaway, an upcoming 3D action platformer, coming out early next year on…
Why Xbox’s Third-Party Accessories Ban Is Sparking a Backlash in the Disabled Community
After failing to disclose accessibility information and provide suitable accessible features and design practices in one of this year’s biggest…
I’ve been working as a Designer at NetherRealm Studios for over 10 years, and during that time, the team has…
Ex-Skyrim Developer Explains the Key Difference Between Bethesda Games and Baldur’s Gate 3
The lead designer of The Elder Scrolls 5: Skyrim has discussed the difference in design philosophy between Bethesda games and…
Bethesda’s former design director has revealed an internal debate around the number of planets in Starfield early on in the…
Former Bethesda Design Director Confident The Elder Scrolls 6 Will Keep Skyrim’s Levelling System
Bethesda’s former design director thinks The Elder Scrolls 6 will keep The Elder Scroll 5: Skyrim’s levelling up and progression…
Bethesda Thought It Was ‘Infallible’ Before Fallout 76 Launch, Says Former Design Director
Bethesda’s former design director has said the developer thought it was infallible ahead of Fallout 76’s disastrous launch.Bruce Nesmith, who…