Tales of Symphonia Remastered’s development team has apologised for any “inconvenience caused” by the remaster’s less-than-stellar launch and says that it is “investigating a fix”.
We already knew that fans were disappointed at Tales of Symphonia Remastered’s low frame rate – it runs at 30fps, when the GameCube original was 60fps, presumably because the remaster is based on the PS2 version – but fans have been hitting back since it launched earlier this week, citing numerous crashes and bugs.
“Thank you for playing Tales of Symphonia Remastered for Nintendo Switch,” the team said via a Twitter thread (as translated by Twitter’s built-in translation feature) (thanks, VGC).
Source – eurogamer.net
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