Close Menu

    Subscribe to Updates

    Get the latest creative news from FooBar about art, design and business.

    What's Hot

    Valve Now Requiring Steam Users Verify Their Age In The UK

    29 August 2025

    Here’s Why One KPop Demon Hunters Artist Thinks The Movie Is Succeeding Where Pixar Has Failed

    29 August 2025

    Oh No, That $200 Metal Gear Solid Delta Collector’s Edition Looks Cheap And Terrible

    29 August 2025
    Facebook X (Twitter) YouTube Discord RSS
    Friday, August 29
    • Contact us
    • info@xtremeservers.com
    Facebook X (Twitter) YouTube Discord Instagram Pinterest RSS
    Xtreme Servers
    Xtreme Servers Blog Ad 1
    • Home
    • Game Servers
      • ARK: Survival Evolved
      • Counter Strike GO
      • Gary’s MOD
      • Minecraft
      • Rust
      • Team Fortress 2
    • Servers
      • VPS Hosting
    • Categories
      1. PlayStation
      2. PC
      3. Nintendo
      4. Xbox
      5. View All

      Shinobi: Art of Vengeance – the (re)making of a ninja

      28 August 2025

      (For Southeast Asia) PlayStation Plus Monthly Games for August: Psychonauts 2, Dragon Marked For Death , Viewfinder

      28 August 2025

      (For Southeast Asia) SHINOBI: Art of Vengeance launches Friday, August 29!

      28 August 2025

      Gears of War: Reloaded Has Major Steam Issues And Microsoft Is Investigating

      27 August 2025

      Valve Now Requiring Steam Users Verify Their Age In The UK

      29 August 2025

      Here’s Why One KPop Demon Hunters Artist Thinks The Movie Is Succeeding Where Pixar Has Failed

      29 August 2025

      Oh No, That $200 Metal Gear Solid Delta Collector’s Edition Looks Cheap And Terrible

      29 August 2025

      Hideo Kojima Says AI Will Be Just As Important To Games As The Leap To 3D

      29 August 2025

      In Sonic Racing: Crossworlds, Sega Does What Nintendon’t

      26 August 2025

      Nintendo Reportedly Pushing Devs To Release On Switch 1 Instead Of Sharing Switch 2 Dev Kits

      25 August 2025

      The Next Switch 2 Nintendo Direct Is Reportedly Coming Soon And Will Probably Be A Big One

      25 August 2025

      Kirby Air Riders Looks Like Way More Than Just Another Switch 2 Racing Game

      19 August 2025

      Project Evilbane Pre-Alpha Playtest Will Begin Tomorrow!

      28 August 2025

      Free Play Days – EA Sports College Football 26, Surviving Mars, The Knightling and Lost Eidolons

      28 August 2025

      Xbox August Update: Cross-Device Play History, Controller Updates, and More

      28 August 2025

      Seagate Expansion Card SSD for Xbox Is Now Back to Black Friday Price for Labor Day

      28 August 2025

      Valve Now Requiring Steam Users Verify Their Age In The UK

      29 August 2025

      Here’s Why One KPop Demon Hunters Artist Thinks The Movie Is Succeeding Where Pixar Has Failed

      29 August 2025

      Oh No, That $200 Metal Gear Solid Delta Collector’s Edition Looks Cheap And Terrible

      29 August 2025

      Hideo Kojima Says AI Will Be Just As Important To Games As The Leap To 3D

      29 August 2025
    • Contact
    Xtreme Servers
    Home » Tales of the Shire: A The Lord of The Rings Game – community building and shared meals gameplay details
    PlayStation

    Tales of the Shire: A The Lord of The Rings Game – community building and shared meals gameplay details

    Sarah ConnorBy Sarah Connor25 March 2025No Comments6 Mins Read
    Facebook Twitter Pinterest Reddit LinkedIn Tumblr Email
    Share
    Facebook Twitter Pinterest Reddit Email

    There’s more to being a Hobbit than fleeing for your life and trying to survive increasingly hostile environments. This is why Wētā Workshop invites you to a taste of adventure that’s a little more… wholesome. I had a cozy chat with Stephen Lambert, Tales of the Shire: A Lord of The Rings Game creative director, to dig a bit deeper into why this particular Hobbit hole will feel like a home away from home when it launches on PS5 on July 29.

    How would you describe the main pillars of gameplay in Tales of the Shire?

    Stephen Lambert: So much of the game is about community. We’ve got four main areas that we focus on while living your idyllic life as a Hobbit: how you spend your time cooking, gardening, fishing, and doing peaceful activities.

    The other aspect is exploring the village of Bywater, so looking around the environment and discovering little secret moments and lovely little glades and areas to hang out within the world.

    And then there are obviously the tales within the community. So getting to meet new people and help them along their journeys.

    How important is relationship building in terms of progression?

    It’s pretty important. Every thread of the story is going to help you not only expand what’s available to you as a player, but also broaden the depth of the characters and storylines. But you can explore the game at your own pace. So you can either dive deep into those stories or just live out your own little life along the side. It’s all about enhancing your feeling of peace and tranquillity.

    Can you go into more detail about the game’s shared meals?

    With meals being a central part of Hobbit life, it was really important to be central to our game. You’ve got to find a new recipe, grow ingredients or go to the market for them, or fish or forage for them. And then you’ve got to go through the process of cooking, and that’s not just a case of putting the ingredients together. It’s how much of something you add, how much you stir it, and how much seasoning you add that adds characteristics to the food.

    You want to make sure your food is to your guests’ taste, because the closer you get to their peculiarities the more you’ll please them and build stronger relationships. And like in the real world, the act of actually having food together helps build community. So presenting the food and enjoying it with people is huge. One of our 3D artists who modeled a lot of the meals used to work as a chef so they’re all beautifully plated up.

    Can you describe the decorating system and highlight what inspired the grid-less placement system?

    The biggest thing about Hobbit holes is they’re not really square or rigid shapes. Everything’s kind of curved and a bit more organic, so the idea of having something that goes on a grid just didn’t fit. It just made sense to build something that allows for a huge amount of expression, to be able to tinker with things and put them in exactly how you want. You can put things on top of tables, and on top of or in bookshelves, and then move those things around together. It’s about freedom of expression, more than anything.

    How have Tolkien’s works inspired some of the choices made in terms of gameplay?

    We really wanted what we made to fit within Tolkien’s world, so we positioned it just after The Hobbit and before the events of The Lord of the Rings. Our artists spent a lot of time researching the families, events, and histories of what was written and weaving everything they could into that particular framework.

    The other thing was creating sort of Hobbit-sized problems in a Hobbit-sized world. It’s fun trying to think of those small-town problems that cause conflict and drive their story forward.

    What were the sort of challenges that you faced in creating a game in such a beloved IP?

    It’s hugely intimidating, but it’s also quite exciting to take on a world like this. The beauty of the written word in books is where your imagination takes things. My imagination obviously took me in a different way with some things, and it’s lovely to be able to kind of explore different directions.

    How do you want players to feel when they’re playing the game themselves, whether they’re fans, or not as familiar with The Lord of the Rings?

    I very much wanted the storyline to carry itself. We didn’t want you to have to be a Tolkien fan to enjoy it, even though there are lots of references. This game was very much born out of the COVID period, a world that was so full of stress and anxiety. We wanted our game to be that place of peace and relaxation. Hence, The Shire meets a cozy game. We felt a strong idea centered around cooking and community felt the best match for that theme.

     Is there anything in particular that you’d like players to pay attention to in the game?

    [We spent] a lot of time putting in lots of little easter eggs, details, and researching the history of the world. So it’s very subtle, but one of the things we really focused on is worldbuilding. You might be given an asset to design or an artifact, and it’s not just about making it look interesting – it’s about who owned this? Where did it come from? How was it made? What was the world like when it was made? You start asking so many questions about what goes into making and creating a final object so that it feels grounded, and we wanted to apply that same methodology to what we did.

    What was your favorite moment in developing the game itself?

    The IP is such a huge part of my childhood because it inspired my love of goblins, dragons, and all those kinds of things. So that’s what’s brought me here. To get a chance to put my own spin on things and have a heavy influence on a new take on that world has been hugely satisfying.

    It’s really important to us to make something that we felt Tolkien would be happy with. He’s been quoted as saying he wanted other hearts and minds to add to his world like a real mythology, and we wanted to be part of that.

    Go to Source (PlayStation.com)

    Post Views: 77
    PlayStation playstation games
    Share. Facebook Twitter Pinterest LinkedIn Tumblr Reddit Email
    Previous ArticleDesigning the Iconic Liquid Metal T-1000 Terminator for Mortal Kombat 1
    Next Article Jack Black Became Obsessed With Lapis Lazuli While Playing 100 Hours Of Minecraft
    Sarah Connor
    • Website

    Related Posts

    Shinobi: Art of Vengeance – the (re)making of a ninja

    28 August 2025

    (For Southeast Asia) PlayStation Plus Monthly Games for August: Psychonauts 2, Dragon Marked For Death , Viewfinder

    28 August 2025

    (For Southeast Asia) SHINOBI: Art of Vengeance launches Friday, August 29!

    28 August 2025

    Stardew Valley And Two Other Great Games Will Be Free On PlayStation Plus Next Week

    28 August 2025

    Gears of War: Reloaded Has Major Steam Issues And Microsoft Is Investigating

    27 August 2025

    Judas — Ken Levine details how player actions determine who becomes the villain

    27 August 2025
    Add A Comment

    Comments are closed.

    Editors Picks

    Valve Now Requiring Steam Users Verify Their Age In The UK

    29 August 2025

    Here’s Why One KPop Demon Hunters Artist Thinks The Movie Is Succeeding Where Pixar Has Failed

    29 August 2025

    Oh No, That $200 Metal Gear Solid Delta Collector’s Edition Looks Cheap And Terrible

    29 August 2025

    Hideo Kojima Says AI Will Be Just As Important To Games As The Leap To 3D

    29 August 2025
    Top Reviews
    Xtreme Servers Blog Ad 3
    About Us
    About Us

    We were founded in 2019 with some key objectives, provide our customers with an easy, reliable, fast and enjoyable gaming experience. Welcome to Xtreme Servers.

    Email Us: info@xtremeservers.com

    Facebook X (Twitter) Instagram YouTube Discord RSS
    Our Picks

    Valve Now Requiring Steam Users Verify Their Age In The UK

    29 August 2025

    Here’s Why One KPop Demon Hunters Artist Thinks The Movie Is Succeeding Where Pixar Has Failed

    29 August 2025

    Oh No, That $200 Metal Gear Solid Delta Collector’s Edition Looks Cheap And Terrible

    29 August 2025

    Subscribe to Updates

    Get the latest news, articles & guides from Xtreme Servers by subscribing to our newsletter.

    © 2025 Xtreme Servers All rights reserved.
    • Home
    • Contact us
    • info@xtremeservers.com

    Type above and press Enter to search. Press Esc to cancel.