The Legend of Zelda: Tears of the Kingdom arrives in a turbulent time for gaming. As new releases continue to debut with a range of technical hiccups, the excitement of diving into a brand-new game has become increasingly muted. Even Nintendo-published titles, such as the recent Pokémon games, have had unfortunate technical flaws. So, when the latest entry in the Zelda series promises to be bigger and better than ever before, scepticism is warranted, at least when it comes to technical performance. Worry not – despite some troubling preview footage with clear performance problems, the day one experience for Tears of the Kingdom is excellent overall – and it’s not ‘too big for Switch’.
Going into this one, I was also interested to see what kind of Zelda game this would be, bearing in mind its surface-level similarities compared to Breath of the Wild. The Legend of Zelda series is known for constantly reinventing itself – finding new, interesting ideas to push the medium forward. The task of making a sequel to one of these games is an unenviable one – the weight of expectation and historical importance cannot be understated, and as a result, direct sequels in the series have remained rare.
There are exceptions, however, and they are generally well regarded – The Legend of Zelda: Majora’s Mask and The Legend of Zelda: A Link Between Worlds both follow in the footsteps of their highly successful predecessors, while also offering fresh new ideas that have captivated fans of the series everywhere.
Source – eurogamer.net
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