Close Menu

    Subscribe to Updates

    Get the latest creative news from FooBar about art, design and business.

    What's Hot

    How A Shoulder Pad Landed FTL Meets Warhammer 40K In Steam DMCA Jail

    9 February 2026

    Borderlands 4 Got Verified For Steam Deck Even Though It Still Runs Like Crap

    9 February 2026

    Riot’s New Fighting Game Is Already Imploding As It Lays Off 80 Developers Less Than a Month After Coming To Console

    9 February 2026
    Facebook X (Twitter) YouTube Discord RSS
    Tuesday, February 10
    • Contact us
    • info@xtremeservers.com
    Facebook X (Twitter) YouTube Discord Instagram Pinterest RSS
    Xtreme Servers
    Xtreme Servers Blog Ad 1
    • Home
    • Game Servers
      • ARK: Survival Evolved
      • Counter Strike GO
      • Gary’s MOD
      • Minecraft
      • Rust
      • Team Fortress 2
    • Servers
      • VPS Hosting
    • Categories
      1. PlayStation
      2. PC
      3. Nintendo
      4. Xbox
      5. View All

      Fallout 76 Still Doesn’t Have Crossplay Seven Years Later, But Bethesda’s Not Ruling It Out

      9 February 2026

      Official PlayStation Podcast Episode 533: John Carpentry 101

      6 February 2026

      Share of the Week: Rustic

      6 February 2026

      Honkai: Star Rail Version 4.0 No Aha at Full Moon will go live on February 13

      6 February 2026

      How A Shoulder Pad Landed FTL Meets Warhammer 40K In Steam DMCA Jail

      9 February 2026

      Borderlands 4 Got Verified For Steam Deck Even Though It Still Runs Like Crap

      9 February 2026

      Riot’s New Fighting Game Is Already Imploding As It Lays Off 80 Developers Less Than a Month After Coming To Console

      9 February 2026

      Don’t Let Nioh 3‘s First Boss Yamagata Masakage Keep You Down

      9 February 2026

      Today’s Nintendo Direct Was A Damning Display Of The State Of Switch 2

      5 February 2026

      The Elder Scrolls IV: Oblivion Remastered Is Coming To Switch 2…Eventually

      5 February 2026

      Everything We Saw At Today’s Nintendo Partner Direct

      5 February 2026

      Amazon Clears Out the Original Nintendo Switch With Joy-Con Controllers at a Record Low

      5 February 2026

      Fallout 76 Still Doesn’t Have Crossplay Seven Years Later, But Bethesda’s Not Ruling It Out

      9 February 2026

      Next Week on Xbox: New Games for February 9 to 13

      6 February 2026

      Experience FragPunk’s Paint-Splattered Future in the Pigment Realm

      5 February 2026

      Free Play Days – 2K Takeover 2026

      5 February 2026

      How A Shoulder Pad Landed FTL Meets Warhammer 40K In Steam DMCA Jail

      9 February 2026

      Borderlands 4 Got Verified For Steam Deck Even Though It Still Runs Like Crap

      9 February 2026

      Riot’s New Fighting Game Is Already Imploding As It Lays Off 80 Developers Less Than a Month After Coming To Console

      9 February 2026

      Don’t Let Nioh 3‘s First Boss Yamagata Masakage Keep You Down

      9 February 2026
    • Contact
    Xtreme Servers
    Home » The Wanderers – The Team Behind Senua’s Saga: Hellblade II’s Incredible Landscapes
    Featured

    The Wanderers – The Team Behind Senua’s Saga: Hellblade II’s Incredible Landscapes

    Sarah ConnorBy Sarah Connor20 May 2024No Comments7 Mins Read
    Facebook Twitter Pinterest Reddit LinkedIn Tumblr Email
    Share
    Facebook Twitter Pinterest Reddit Email
    • Category: Games

    The Wanderers – The Team Behind Senua’s Saga: Hellblade II’s Incredible Landscapes

    • Danielle Partis
    Published

    May 20, 2024

    2017’s Hellblade: Senua’s Sacrifice was an exceedingly special game. A bold, brash direction for Ninja Theory, the decision to craft a short, narrative experience revolving around mental health was a brave leap, but one that ultimately paid off. Now, seven years later, the studio is gearing up to reveal a sequel to Senua’s story, built with the same love and care, but expanding on the debut in every conceivable way. 

    In the run up to launch, we’ll be bringing you the story of Senua’s Saga: Hellblade II from inside the studio itself, as well as stories and lessons from Hellblade’s creative leads. This is Ninja Theory’s ultimate form, filled with industry-leading talent, groundbreaking technology, and one of the most unique approaches to game development you’ve ever seen to fulfil the ultimate goal – the pursuit of true immersion. 


    When it comes to the environments showcased in Senua’s Saga: Hellblade II, breathtaking doesn’t quite cover it. Despite its linear story, the game showcases a sense of scale that adventures like this don’t often offer, and everything you see is rooted in a familiar realism. Where most games of this kind would confine you to corridors, valleys, and other means of obscuring your view, Hellblade II’s vistas often stretch to the horizon, giving you a sense of the sheer size of Senua’s journey ahead. The idea is clear – this is literal worldbuilding, rooting your journey in a much, much, bigger story.

    During our visit to Ninja Theory, we had the opportunity to speak to key creative leads about how the studio achieved this sense of place through location scouting and research, to bring an ethereal, yet believable recreation of medieval Iceland into Hellblade II. 

    Choosing Iceland

    While the first game culminates in Helheim, Hellblade II takes us to Midgard, known in Norse Mythology as the realm of men. The team moved through a process of elimination between several locations before settling on Iceland, which brings unique and encapsulating landscapes – somehow familiar and otherworldly all at once.

    One chapter in Hellblade II takes us on a scenic route across the brisk and beautiful beaches of Reykjanestá, situated on the southwest coast of Iceland. This area is characterized by sprawling cliffs and rocky beaches, as well as an abundance of submarine volcanoes. It is, to all intents and purposes, a desolate wasteland, but an utterly phenomenal scene to witness as Senua. Another captures a fictionalized settlement located in Freyslaug, surrounded by rolling verdant hills and inspired by the real, picturesque hot-spring laden scenes of Fosslaug in Northern Iceland. 

    “The geography in Iceland is better than what we could have imagined,” says Dom Matthews, Ninja Theory Studio Head. “It’s grounded in nature, but it almost feels alien. But because it’s real, as humans it feels right to us – like a real place, even if you’ve never been there.” 

    “The geography in Iceland is better than what we could have imagined, it’s grounded in nature, but it almost feels alien.”

    Dom Matthews

    The team crafting Hellblade II‘s environments share an ethos – to stay grounded in this element of naturalness by scanning existing, physical objects into the game. According to Dan Attwell, Environmental Art Director on Hellblade 2, there are over 370 pieces of photogrammetry in the sequel, compared to just one in the first Hellblade.

    As I travel around the studio itself, I see chunks of real Icelandic rock scattered around, still being used as reference. It’s a hefty amount of work to get out there and collect the materials, but it’s worth it in the end, as it means less resources are spent on hand-crafting assets to feel realistic – and, as Attwell comments:  “You get a level of realism that you can’t get by doing it by hand.” 

    Mark Slater-Turnstill, VFX Director on Hellblade II, also speaks to another dimension of worldbuilding. He adds that nature is chaotic and unpredictable by design, and that is often hard to replicate organically. Sometimes a rock or a tree might come out a little too perfect if a human is being asked to conjure it up:

    “As humans, when you think about an object, you’ve got a vision in your mind that might actually be quite different to the reality,” he adds.

    Not Quite As It Appears

    Speaking of bending reality, Senua’s experience with psychosis means that the spaces around you are not always as they appear to be. The environmental and visual effects are, for the most part, grounded in reality, but Ninja Theory has the ability to veer into the magical with what Senua will experience as a result of her condition. The visions she experiences will manipulate her surroundings, tying into other gameplay mechanics in a consistently clever way. 

    “There’s a distinction between realism and believability – you can have fantastical elements that are also entirely believable,” Matthews says. “You’re in Senua’s shoes, trying to understand the world through her eyes, but the really powerful thing is that this isn’t beyond the realms of possibility for people that have experienced psychosis.” 

    It’s a delicate balance to strike though; Senua’s perspective must be authentic and real to her, but disarming to the player. Slater-Turnstill demonstrates this to me in action at his workstation, leading Senua towards an unassuming rock, which then morphs effortlessly into a stony, human head, before seamlessly opening a new path that was never there before. He must have seen this particular transition dozens of times, but he still smiles at the extremely impressive reveal as it happens.  

    “We’ve considered what we can use from the existing environment to create an authentic experience of lived psychosis. A lot of it is taking recognizable objects and displaying them in an unnatural way,” Slater-Turnstill explains. “It could be seen as ‘unrealistic’, but it’s not, because in her world, that’s what she’s seeing.”

    These blips in reality are of course, a way to display the world through Senua’s lens, but they’re also extremely helpful guidance from a gameplay perspective. In Hellblade II, there’s no map or interface guiding the way, and Attwell chuckles as he adds that they’ve made life quite hard for themselves by not having an in-game HUD. 

    It means all of the clues on how to proceed have to be shown with audio or visual cues, and this is done so incredibly intuitively; it’s rarely unclear where you need to go, and the narrative paths through these landscapes are crafted so well that it’s impossible to predict what you’re coming up against. There’s no walking into a big clearing that indicates you’re about to get into a brawl loading screen transitions – this is one smooth, seamless adventure where transitions between locations, be it the grounded external world or Senua’s supernatural inner mindscapes – are entirely intentional.

    Senua’s Saga: Hellblade II is a masterclass in environmental design; it’s clear that the team has absorbed the very essence of the landscape its building, but cleverly infused with the perfect amount of mythological magic to make for a truly mesmerizing adventure, and a photo mode enthusiast’s dream. 

    If you want to dive further into the design of Hellblade II, check out our feature on the evolution of Senua’s character, as she prepares for the next step of her journey.

    Senua’s Saga: Hellblade II will be released on May 21, 2024 for Xbox Series X|S, Windows PC, Steam and Cloud – and will be available with Xbox Game Pass and PC Game Pass day one.

    The post The Wanderers – The Team Behind Senua’s Saga: Hellblade II’s Incredible Landscapes appeared first on Xbox Wire.

    Go to Source (xbox.com)

    Post Views: 219
    behind category Games The Hellblade II’s incredible pc Saga Senua’s team wanderers Xbox
    Share. Facebook Twitter Pinterest LinkedIn Tumblr Reddit Email
    Previous ArticleBaldur’s Gate 3 Devs Open Seventh Studio To Help With Two ‘Very Ambitious RPGs’
    Next Article Starfield With Over 100 Star Wars Mods Looks Like the Mandalorian Game We Never Got
    Sarah Connor
    • Website

    Related Posts

    Fallout 76 Still Doesn’t Have Crossplay Seven Years Later, But Bethesda’s Not Ruling It Out

    9 February 2026

    Official PlayStation Podcast Episode 533: John Carpentry 101

    6 February 2026

    Share of the Week: Rustic

    6 February 2026

    Next Week on Xbox: New Games for February 9 to 13

    6 February 2026

    Honkai: Star Rail Version 4.0 No Aha at Full Moon will go live on February 13

    6 February 2026

    PC Gaming Graphics Cards Are Basically A Rounding Error For Nvidia And It’s Acting Like It

    5 February 2026
    Add A Comment

    Comments are closed.

    Editors Picks

    How A Shoulder Pad Landed FTL Meets Warhammer 40K In Steam DMCA Jail

    9 February 2026

    Borderlands 4 Got Verified For Steam Deck Even Though It Still Runs Like Crap

    9 February 2026

    Riot’s New Fighting Game Is Already Imploding As It Lays Off 80 Developers Less Than a Month After Coming To Console

    9 February 2026

    Don’t Let Nioh 3‘s First Boss Yamagata Masakage Keep You Down

    9 February 2026
    Top Reviews
    Xtreme Servers Blog Ad 3
    About Us
    About Us

    We were founded in 2019 with some key objectives, provide our customers with an easy, reliable, fast and enjoyable gaming experience. Welcome to Xtreme Servers.

    Email Us: info@xtremeservers.com

    Facebook X (Twitter) Instagram YouTube Discord RSS
    Our Picks

    How A Shoulder Pad Landed FTL Meets Warhammer 40K In Steam DMCA Jail

    9 February 2026

    Borderlands 4 Got Verified For Steam Deck Even Though It Still Runs Like Crap

    9 February 2026

    Riot’s New Fighting Game Is Already Imploding As It Lays Off 80 Developers Less Than a Month After Coming To Console

    9 February 2026

    Subscribe to Updates

    Get the latest news, articles & guides from Xtreme Servers by subscribing to our newsletter.

    © 2026 Xtreme Servers All rights reserved.
    • Home
    • Contact us
    • info@xtremeservers.com

    Type above and press Enter to search. Press Esc to cancel.