The Witcher 3 is over seven years old now – and we were surprised and delighted to see CD Projekt RED return to the game, modernising it with a range of visual upgrades. Our take on the console versions is coming shortly, but we’re kicking off with a look at the PC build, which delivers the widest range of enhancements compared to the original release. Cutting to the chase, the ray tracing enhancements are brilliant and absolutely transformative – but there are clear issues with performance that need to be addressed.
The majority of our performance tests were carried out with the day one release code, but we delayed the content until we retested with the hotfix update – and we’re sorry to say that whatever improvements CDPR has made do not address any of our major criticisms.
Focusing on the positives first, the developer’s support for ray tracing features is highly impressive. There’s the inclusion of RTXGI, which is a probe-based RT global illumination solution. On top of that, there’s RT ambient occlusion, better grounding objects into the environment. Finally, RT reflections and shadows are also added to the mix, providing a comprehensive range of visual upgrades.
Source – eurogamer.net
All content and images belong to their respected owners. This article is aggregated for informational purposes only with full credit to the source.