Close Menu

    Subscribe to Updates

    Get the latest creative news from FooBar about art, design and business.

    What's Hot

    Three Essential Tips To Restore The World Around You In Roadcraft

    17 June 2025

    Rematch Launching Without Crossplay, Disappointing Many Players

    17 June 2025

    Ubisoft Still Working On That Prince Of Persia Remake That Was Announced In 2020

    16 June 2025
    Facebook X (Twitter) YouTube Discord RSS
    Tuesday, June 17
    • Contact us
    • info@xtremeservers.com
    Facebook X (Twitter) YouTube Discord Instagram Pinterest RSS
    Xtreme Servers
    Xtreme Servers Blog Ad 1
    • Home
    • Game Servers
      • ARK: Survival Evolved
      • Counter Strike GO
      • Gary’s MOD
      • Minecraft
      • Rust
      • Team Fortress 2
    • Servers
      • VPS Hosting
    • Categories
      1. PlayStation
      2. PC
      3. Nintendo
      4. Xbox
      5. View All

      Rematch Launching Without Crossplay, Disappointing Many Players

      17 June 2025

      Share of the Week: Stealth

      13 June 2025

      PlayStation Says Marathon Is Learning From Concord’s Mistakes As It Doubles-Down On Live Service Gaming As A ‘Key Strategic Pillar’

      13 June 2025

      MindsEye’s Annoying CPR Mini-Game Is Getting Nerfed After Players Keep Failing It

      13 June 2025

      Three Essential Tips To Restore The World Around You In Roadcraft

      17 June 2025

      Rematch Launching Without Crossplay, Disappointing Many Players

      17 June 2025

      Ubisoft Still Working On That Prince Of Persia Remake That Was Announced In 2020

      16 June 2025

      Nintendo’s Crackdown On Switch 2 Piracy Has Already Begun

      16 June 2025

      Nintendo’s Crackdown On Switch 2 Piracy Has Already Begun

      16 June 2025

      Nintendo’s Mysterious Absence From Amazon Ends With No Explanation

      16 June 2025

      The Mario Kart Games, Ranked From Worst To Best

      16 June 2025

      A June Nintendo Direct Devoted Entirely To The Next Big Switch 2 Game Is On The Way

      16 June 2025

      Rematch Launching Without Crossplay, Disappointing Many Players

      17 June 2025

      Deconstructing Robots at Midnight

      16 June 2025

      EA Play: EA Sports FC 25 Is Now Available with Game Pass Ultimate

      16 June 2025

      New Pinnacle Bosses in Path of Exile: Secrets of the Atlas, and Tips To Take Them On

      16 June 2025

      Three Essential Tips To Restore The World Around You In Roadcraft

      17 June 2025

      Rematch Launching Without Crossplay, Disappointing Many Players

      17 June 2025

      Ubisoft Still Working On That Prince Of Persia Remake That Was Announced In 2020

      16 June 2025

      Nintendo’s Crackdown On Switch 2 Piracy Has Already Begun

      16 June 2025
    • Contact
    Xtreme Servers
    Home » Ugly: How Indie Hardship Created Something Beautiful
    Featured

    Ugly: How Indie Hardship Created Something Beautiful

    Sarah ConnorBy Sarah Connor13 September 2023No Comments7 Mins Read
    Facebook Twitter Pinterest Reddit LinkedIn Tumblr Email
    Share
    Facebook Twitter Pinterest Reddit Email

    Team Ugly is a studio or workshop, as we like to call it, formed by four entrepreneurs and developers blinded by the romanticism of the indie game world. It all started more than five years ago when Gerard Singuerlin, the first stray bullet of this story, was attempting to transform some napkin drawings into a video game.

    This guy with his head in the clouds went on to have his first meeting with a programmer but, even with a lot of initial enthusiasm, Ugly didn’t go forward… The ideas weren’t enough to drive the game’s development, and the encounter ended as a failed attempt, with Gerard stuffing his napkins in his pocket.  He kept dreaming while his heart sank as he toiled away as an animator for a mega-commercial F2P game.  

    Sketches of enemies in Ugly.

    One day the skies stopped being so gray, and Gerard attracted the attention of another programmer – David. He saw in him another opportunity to bring his ideas out to create something. This new duo clicked, and the technician’s obsession with squaring the circle helped the indomitable artist, and little by little, they began to develop the first prototype. 

    The central mechanic of the game is a mirror, and the game stars a prince who is as ugly as a potato. Using the mirror, players can create a copy of the prince, who, well, mirrors all of your actions. This mechanic was expanded and allowed for a variety of puzzles to solve. When platforming mechanics were introduced, the game began to become very addictive. Designing the mirror mechanics and figuring out all the possible ways the mirror could be used was a crucial step in the process.

    In addition to the mirror mechanic, another key element to solving puzzles is collecting keys. There were now two principal mechanics to the puzzle design. When the mechanics were implemented, we could see how fun they were working in tandem. Next, we focused on the game’s story and lore. We also knew we wanted to target around 5 or 6 hours of gameplay, and we wanted the artists to focus on the details in each room. The game relies on a lot of visual cues, so each room deserved a lot of attention to detail. Before starting production with the whole team, we decided that only the best level designs would survive. We started playtesting and picked out the most fun puzzle rooms, then worked on the storyline.

    A diagram of the game's world and puzzle locations.
    A diagram of the game’s world and puzzle locations.

    The game and team behind it was coming together, and the clouds around Gerard’s head dissipated, even though an important piece was still missing. Gerard and David were not accustomed to – or even comfortable with – pitching their game to get funding, nor did they even know how much development would cost. They fulfilled the old stereotype of introverted game developers with little desire to put themselves out there. They had better relationships with Unity and Photoshop than with real people. Plus, there were too many hands missing to be able to transform this little game into something achievable.  

    That’s when I, Rita Fortuny, came into the picture. At heart I am an artist, but at the time I was working as a project manager and art director for an e-learning company. I left everything behind, traded in my high heels for some trainers, and my business jackets for a Crash Bandicoot t-shirt. Now my hobby had become my profession! I could help with painting backgrounds, making logos, leading the communication. I took the role of the front-woman, and I talked about Ugly in all the places that I could possibly think of. We got a lot of recognition and managed to enter a business incubation programme (Game BCN). After that, we already knew the scope of the game, and next would be talking to publishers to get funding. We had a plan. And what I always say is: Better to have a bad plan than no plan at all. I was the one driving that plan. 

    Ugly screenshot

    During the pre-production phase, a glow appeared on the road to release. We thought it was a star or maybe a treasure chest to be opened. In fact, it was Jaime Vicente, an artist, and the next member to join the team. I have never met someone so unique in my life – he is one of those people who sees the possibility of an overflowing glass in an empty glass (or maybe he doesn’t even see the glass at all, but a beautiful unicorn). It was the sensibility that we needed. Ugly didn’t have any visual effects (VFX), no fancy lighting – it was missing that special glow. Now with Jaime’s inclusion, we were ready to take on the huge variety of tasks at hand.

    Oh, but one more thing. Money. We didn’t have it yet. At this stage, everything we did came out of our own blood, sweat, tears, and pockets. Then David, our engineer, left the project. Time was tight, I was living on savings and so was Gerard. Team Ugly was 3 artists with a failed plan right now. But the battle is not lost if you don’t give up.

    We managed to raise some money with the prizes we won in indie contests and used that to pay a new programmer to help us crystallize a demo. But then he left, rightly so, as we… had no money again.

    Ugly screenshot

    We put out a call for programmers once more, and it was Francesc Porta who replied, coming to save us all from bugs! He was just as passionate about indie games as we were. He was a programmer, but he had an absolute empathy and understanding for artists, and he also played music in a band. He started debugging and iterating mechanics with Gerard non-stop. Franc had an incredible symbiosis with us. 

    And all of a sudden, our pitching to publishers paid off. We met and signed a contract with Graffiti Games to publish the game. With their help, we were finally going to make it happen. We could happily feed ourselves and live quietly while we finish the development of Ugly. 

    From that moment on everything became easier. Composers joined the project as well as an audio team (Jan Fité, Andre Nascimbeni and Pau Busquet). A team of incredible artists (Nerea AAAA, Miriam Miriam Ocaña, Nerea Cano, Javi Roldán, Javi Chaler and Manel Soto) joined the ranks to help out. The team was complete, and the game was growing and getting better every week. 

    Ugly screenshot

    With a plan and the best teammates we could imagine, we spent the next year finishing the game and, now that we’re about to hit release day, we’re so excited for gamers to experience all the hard work and love that went into making Ugly.

    Ugly comes to Xbox Series X|S and Xbox One on September 14.


    Ugly
    Xbox Live

    Ugly

    Graffiti Games

    ☆☆☆☆☆
    ★★★★★


    $19.99

    $17.99
    Get it now

    In this dark and twisted fairytale, nothing is as it seems. Explore the desolated recesses of a tormented nobleman’s mind as you progress through challenging puzzle rooms and topple towering bosses in this reflective puzzle platformer.

    Use an innovative mirror mechanic to create a shadowy reflection of yourself that you can swap places with to solve puzzles and make your way around this wicked place full of secrets and awash in tragedy. It will take logic and skill alike to survive this perilous journey of self-reflection.

    A deeply stirring narrative is waiting to be discovered as you strive to untangle the cobwebs obscuring your past. The mirror reveals all…but beware. Sometimes, the truth is ugly.

    Related:
    Forza Horizon 5 Map Creators, Build Your Next Masterpiece with EventLab 2.0
    Party Animals – Closed Beta begins September 15th!
    Starfield Starters: Xbox Wire’s Guide to the Galaxy

    Go to Source (xbox.com)

    Post Views: 110
    Call developers entrepreneurs formed four like studio team ugly Workshop Xbox
    Share. Facebook Twitter Pinterest LinkedIn Tumblr Reddit Email
    Previous ArticleApple Wants Its New iPhone To Be Your Next Gaming Device
    Next Article Play as aliens or agents in suspenseful sci-fi multiplayer title Mannequin, coming to PS VR2 in 2024
    Sarah Connor
    • Website

    Related Posts

    Rematch Launching Without Crossplay, Disappointing Many Players

    17 June 2025

    Deconstructing Robots at Midnight

    16 June 2025

    EA Play: EA Sports FC 25 Is Now Available with Game Pass Ultimate

    16 June 2025

    New Pinnacle Bosses in Path of Exile: Secrets of the Atlas, and Tips To Take Them On

    16 June 2025

    The Games We Loved And Hated This Week, And Other Kotaku Opinions

    15 June 2025

    Tony Hawk’s Pro Skater 3 + 4 — Returning Skaters

    13 June 2025
    Add A Comment

    Comments are closed.

    Editors Picks

    Three Essential Tips To Restore The World Around You In Roadcraft

    17 June 2025

    Rematch Launching Without Crossplay, Disappointing Many Players

    17 June 2025

    Ubisoft Still Working On That Prince Of Persia Remake That Was Announced In 2020

    16 June 2025

    Nintendo’s Crackdown On Switch 2 Piracy Has Already Begun

    16 June 2025
    Top Reviews
    Xtreme Servers Blog Ad 3
    About Us
    About Us

    We were founded in 2019 with some key objectives, provide our customers with an easy, reliable, fast and enjoyable gaming experience. Welcome to Xtreme Servers.

    Email Us: info@xtremeservers.com

    Facebook X (Twitter) Instagram YouTube Discord RSS
    Our Picks

    Three Essential Tips To Restore The World Around You In Roadcraft

    17 June 2025

    Rematch Launching Without Crossplay, Disappointing Many Players

    17 June 2025

    Ubisoft Still Working On That Prince Of Persia Remake That Was Announced In 2020

    16 June 2025

    Subscribe to Updates

    Get the latest news, articles & guides from Xtreme Servers by subscribing to our newsletter.

    © 2025 Xtreme Servers All rights reserved.
    • Home
    • Contact us
    • info@xtremeservers.com

    Type above and press Enter to search. Press Esc to cancel.