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    Home » Understanding the pull of ‘undemanding’ games
    Nintendo

    Understanding the pull of ‘undemanding’ games

    Sarah ConnorBy Sarah Connor16 December 2022No Comments1 Min Read
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    I think I’m afraid of commitment. When I was a child, it was a small matter to sit in front of the Nintendo 64 for hours. Time meant nothing to me; now, it’s all I think about. I look at upcoming games, at the hundreds of hours of playtime required, and I cannot fathom where to find time to actually play videogames.

    It’s ironic, then, that my solution to the resulting crippling inertia is to sink over a hundred hours in Islanders. This is a game that makes no demands on my time, in which the only aim is to slide buildings, Tetris-like, against each other to create dense and tranquil cities.

    It’s part of a growing trend in casual games. While blockbuster titles become bigger, brighter, and more bombastic, these games – appropriately – gently slide into the mainstream to offer a less demanding alternative. It was an ascendency cemented when Unpacking beat games like Deathloop and Metroid Dread to be named BAFTA game of the year back in April.

    Read more

    Source – eurogamer.net

    All content and images belong to their respected owners. This article is aggregated for informational purposes only with full credit to the source.

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