Victoria 3 does for simulated economics what Crusader Kings 3 did for playing fuck, marry, kill with medieval popes. Paradox’s latest grand strategy is a vivid and engrossing depiction of a world undergoing rapid transformation, letting you plunge elbow-deep into its politics, social reforms, and dizzying technological change. Your focus may be on building ironworks and train stations rather than murdering close family members, but the impact of those infrastructural projects is often just as immediate, and just as gratifying.
Like Crusader Kings and Europa Universalis before it, Victoria 3 lets you pick a particular nation-state and do as you please with it. While there are game modes that focus on specific objectives like economic or military dominance, Victoria 3 is ultimately a giant strategic sandbox that lets you direct the winds of change however you choose. You could transform Victorian Britain into a socialist republic, rest a crown on the temples of Abraham Lincoln, or attempt to conquer the world as the East India Company.
While the options are extensive, they’re all funnelled through the same fundamental mechanisms, at the heart of which is your nation’s economy. Every country starts out in a different situation, but all economies are built upon a combination of exploiting natural resources, establishing industries, and trade with other nations. Crucially, these industries (and the items they produce) exist in a simulated market where the price of goods is constantly affected by the laws of supply and demand. These laws can have profound effects on the efficiency of your industries and your economy at large.
Source – eurogamer.net
All content and images belong to their respected owners. This article is aggregated for informational purposes only with full credit to the source.