{"id":18996,"date":"2022-10-26T15:12:06","date_gmt":"2022-10-26T14:12:06","guid":{"rendered":"https:\/\/www.xtremeservers.com\/blog\/why-the-return-of-30fps-console-games-is-inevitable\/"},"modified":"2022-10-26T15:12:06","modified_gmt":"2022-10-26T14:12:06","slug":"why-the-return-of-30fps-console-games-is-inevitable","status":"publish","type":"post","link":"https:\/\/www.xtremeservers.com\/blog\/why-the-return-of-30fps-console-games-is-inevitable\/","title":{"rendered":"Why the return of 30fps console games is inevitable"},"content":{"rendered":"<div>\n<p>Last week saw the release of two new games that do not support 60 frames per second gaming on PlayStation 5 or Xbox Series consoles, Gotham Knights and A Plague Tale: Requiem. Many would argue that one of the greatest wins from the new wave of consoles has been that the majority of titles support 60fps &#8211; or even 120fps &#8211; representing a game-changing improvement over the last-gen standard 30fps. The question is why this brace of titles do not support this option and whether it signifies the beginning of the end of 60fps as a standard for console gaming. <\/p>\n<p>It&#8217;s a tricky question to answer, but ultimately, I feel it is inevitable that the proliferation of 60fps support will slack off significantly &#8211; not least because so many titles are looking to tap into the full array of features offered by Epic&#8217;s Unreal Engine 5, which sets the stage for a new 3D rendering paradigm. We&#8217;ve already had our first taste of the kind of fidelity UE5 offers thanks to last year&#8217;s phenomenal demo &#8211; The Matrix Awakens &#8211; based on an early rendition of the engine&#8217;s features. Lumen, tapping into hardware-accelerated ray tracing features, delivers an astonishingly realistic lighting solution, while Nanite offers a level of geometric detail in excess of traditional rendering.<\/p>\n<p>It&#8217;s quite unlike anything we&#8217;ve seen before, but the point is that the demo runs at an inconsistent 30fps during gameplay, while cutscenes are actually operating at a literally cinematic 24fps. Both CPU and GPU are put through the wringer here, so simply scaling down resolution to improve frame-rate will not help much.<\/p>\n<p><a href=\"https:\/\/www.eurogamer.net\/digitalfoundry-2022-why-the-return-of-30fps-console-games-is-inevitable\">Read more<\/a><\/p>\n<\/div>\n<p>Source &#8211; eurogamer.net<\/p>\n<p>All content and images belong to their respected owners. This article is aggregated for informational purposes only with full credit to the source.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Last week saw the release of two new games that do not support 60 frames per second gaming on PlayStation 5 or Xbox Series consoles, Gotham Knights and A Plague Tale: Requiem. Many would argue that one of the greatest wins from the new wave of consoles has been that the majority of titles support<\/p>\n","protected":false},"author":4,"featured_media":18997,"comment_status":"registered_only","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[32,35],"tags":[169,15,307,405,18],"class_list":["post-18996","post","type-post","status-publish","format-standard","has-post-thumbnail","category-featured","category-ps4","tag-games","tag-playstation","tag-release","tag-week","tag-xbox"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v28.5 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Why the return of 30fps console games is inevitable | Xtreme Servers<\/title>\n<meta name=\"description\" content=\"View Why the return of 30fps console games is inevitable for free, here on XtremeServers. Discover more great articles on our site. 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