{"id":19944,"date":"2022-11-12T15:19:08","date_gmt":"2022-11-12T15:19:08","guid":{"rendered":"https:\/\/www.xtremeservers.com\/blog\/resident-evil-village-on-apple-silicon-metalfx-upscaling-is-a-welcome-surprise\/"},"modified":"2022-11-12T15:19:08","modified_gmt":"2022-11-12T15:19:08","slug":"resident-evil-village-on-apple-silicon-metalfx-upscaling-is-a-welcome-surprise","status":"publish","type":"post","link":"https:\/\/www.xtremeservers.com\/blog\/resident-evil-village-on-apple-silicon-metalfx-upscaling-is-a-welcome-surprise\/","title":{"rendered":"Resident Evil Village on Apple Silicon: MetalFX upscaling is a welcome surprise"},"content":{"rendered":"<div>\n<p>\nMost Mac game ports are pretty simple: take an existing Windows title, run it through a compatibility layer like Wine, make some UI tweaks and you&#8217;re most of the way to a half-decent Mac version. This approach often leads to performance and stability issues, but it&#8217;s a reasonably easy way to convert a popular game to MacOS. However, with the advent of Apple Silicon &#8211; Apple&#8217;s custom ARM-based Mac SoCs &#8211; we&#8217;re starting to see a different approach. A handful of popular games have been released or are planned for release for Macs with Apple Silicon, and these are full-blown native versions that use Apple&#8217;s high-performance Metal graphics API. This is good news, but more interesting still is that the MetalFX upscaling technology showcased in Resident Evil Village is genuinely good &#8211; indeed, it looks like a proper DLSS\/FSR2 competitor.\n<\/p>\n<p>\nResident Evil Village seems like a pretty unassuming Mac port at first glance. It looks like a feature-complete port of the existing game with little to distinguish it from the existing console and PC versions, but there is something curious nestled away in the settings menu: an option for MetalFX Upscaling with selections for quality and performance. Apple&#8217;s initial MetalFX demo videos from June didn&#8217;t exactly impress, showing remarkably simple content that lacks much in the way of perceptible detail increases in its scaling. However, the reality in this shipping game is somewhat different &#8211; it&#8217;s very impressive.\n<\/p>\n<p>\nMetalFX Quality at 4K compared against native 4K in a challenging scene shows a similar level of detail, despite upscaling from an internal 1080p resolution.This makes it a second generation upscaler very much comparable to DLSS, FSR2 and Epic&#8217;s TAAU Gen 5. Unfortunately, Capcom&#8217;s TAA implementation on RE8 on PC and on Mac is broken and basically doesn&#8217;t work so some of the improvement in head-to-head comparisons is down to the use of the properly functioning TAA delivered by MetalFX Quality. Still, this is impressive stuff and even at 1080p, upscaling from 960&#215;540, we&#8217;re getting some good results &#8211; great for lower-end Apple Silicon.\n<\/p>\n<p><a href=\"https:\/\/www.eurogamer.net\/digitalfoundry-2022-resident-evil-village-on-apple-silicon-metalfx-upscaling-is-a-welcome-surprise\">Read more<\/a><\/p>\n<\/div>\n<p>Source &#8211; eurogamer.net<\/p>\n<p>All content and images belong to their respected owners. This article is aggregated for informational purposes only with full credit to the source.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Most Mac game ports are pretty simple: take an existing Windows title, run it through a compatibility layer like Wine, make some UI tweaks and you&#8217;re most of the way to a half-decent Mac version. This approach often leads to performance and stability issues, but it&#8217;s a reasonably easy way to convert a popular game<\/p>\n","protected":false},"author":4,"featured_media":19945,"comment_status":"registered_only","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[32,4,31,10],"tags":[43,1097,30,4592],"class_list":["post-19944","post","type-post","status-publish","format-standard","has-post-thumbnail","category-featured","category-new-releases","category-popular","category-xbox","tag-game","tag-most","tag-pc","tag-ports"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v28.5 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Resident Evil Village on Apple Silicon: MetalFX upscaling is a welcome surprise | Xtreme Servers<\/title>\n<meta name=\"description\" content=\"View Resident Evil Village on Apple Silicon: MetalFX upscaling is a welcome surprise for free, here on XtremeServers. Discover more great articles on our site. Join us today.\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/www.xtremeservers.com\/blog\/resident-evil-village-on-apple-silicon-metalfx-upscaling-is-a-welcome-surprise\/\" \/>\n<meta property=\"og:locale\" content=\"en_GB\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Resident Evil Village on Apple Silicon: MetalFX upscaling is a welcome surprise | Xtreme Servers\" \/>\n<meta property=\"og:description\" content=\"View Resident Evil Village on Apple Silicon: MetalFX upscaling is a welcome surprise for free, here on XtremeServers. Discover more great articles on our site. 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