{"id":25662,"date":"2023-03-05T03:00:30","date_gmt":"2023-03-05T03:00:30","guid":{"rendered":"https:\/\/www.xtremeservers.com\/blog\/final-fantasy-16-demonstrates-that-sometimes-an-accessibility-menu-is-better\/"},"modified":"2023-03-05T03:00:30","modified_gmt":"2023-03-05T03:00:30","slug":"final-fantasy-16-demonstrates-that-sometimes-an-accessibility-menu-is-better","status":"publish","type":"post","link":"https:\/\/www.xtremeservers.com\/blog\/final-fantasy-16-demonstrates-that-sometimes-an-accessibility-menu-is-better\/","title":{"rendered":"Final Fantasy 16 demonstrates that sometimes an accessibility menu is better"},"content":{"rendered":"<div>\n<p>\nThe road to Final Fantasy 16 has begun. After presentations, previews, and a general sense of breathlessness surrounding Square Enix&#8217;s latest iteration of the Final Fantasy series, an interesting titbit has emerged. Final Fantasy 16 will include a level of accessibility in the form of equipable rings that alter the fundamental gameplay experience.\n<\/p>\n<p>\nSquare Enix has revealed five of these rings that we&#8217;re expected to fit into three slots: one that slows incoming attacks, another which removes the need to give commands to an ancillary character, another that ties combos to a single button, and one each for automating dodges &#8211; because every game must have dodge rolls now, apparently &#8211; and healing.\n<\/p>\n<p>\nIf these sound like typical accessibility features, that&#8217;s because they are. Square Enix&#8217;s intentions behind this system aren&#8217;t immediately clear. <a href=\"https:\/\/www.gameinformer.com\/feature\/2023\/02\/28\/how-square-enix-approached-accessibility-in-final-fantasy-16\">As reported by Game Informer<\/a>, Naoki Yoshida, the game&#8217;s producer, suggests the rings about making &#8220;something that felt accessible but also customizable so that each player could create something that felt like a difficulty level that matched them,&#8221; going on to suggest Square Enix had &#8220;listened to players that are maybe not as good at doing combos and attacking.&#8221; (This is spoken through a translator.) &#8220;Some players maybe are not as good at dodging as other players.&#8221; This is the target audience for the rings then, as opposed to being considerations specifically for disabled players.\n<\/p>\n<p><a href=\"https:\/\/www.eurogamer.net\/final-fantasy-16-demonstrates-that-sometimes-an-accessibility-menu-is-better\">Read more<\/a><\/p>\n<\/div>\n<p>Source &#8211; eurogamer.net<\/p>\n<p>All content and images belong to their respected owners. This article is aggregated for informational purposes only with full credit to the source.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>The road to Final Fantasy 16 has begun. After presentations, previews, and a general sense of breathlessness surrounding Square Enix&#8217;s latest iteration of the Final Fantasy series, an interesting titbit has emerged. Final Fantasy 16 will include a level of accessibility in the form of equipable rings that alter the fundamental gameplay experience. Square Enix<\/p>\n","protected":false},"author":4,"featured_media":25663,"comment_status":"registered_only","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[32,35,9],"tags":[410,3062,1252],"class_list":["post-25662","post","type-post","status-publish","format-standard","has-post-thumbnail","category-featured","category-ps4","category-reviews","tag-final","tag-road","tag-the"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v28.5 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Final Fantasy 16 demonstrates that sometimes an accessibility menu is better | Xtreme Servers<\/title>\n<meta name=\"description\" content=\"View Final Fantasy 16 demonstrates that sometimes an accessibility menu is better for free, here on XtremeServers. Discover more great articles on our site. Join us today.\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/www.xtremeservers.com\/blog\/final-fantasy-16-demonstrates-that-sometimes-an-accessibility-menu-is-better\/\" \/>\n<meta property=\"og:locale\" content=\"en_GB\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Final Fantasy 16 demonstrates that sometimes an accessibility menu is better | Xtreme Servers\" \/>\n<meta property=\"og:description\" content=\"View Final Fantasy 16 demonstrates that sometimes an accessibility menu is better for free, here on XtremeServers. Discover more great articles on our site. 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