{"id":29007,"date":"2023-05-15T11:33:12","date_gmt":"2023-05-15T10:33:12","guid":{"rendered":"https:\/\/www.xtremeservers.com\/blog\/open-world-zelda-is-a-format-for-the-future-of-the-series-says-producer-eiji-aonuma\/"},"modified":"2023-05-15T11:33:12","modified_gmt":"2023-05-15T10:33:12","slug":"open-world-zelda-is-a-format-for-the-future-of-the-series-says-producer-eiji-aonuma","status":"publish","type":"post","link":"https:\/\/www.xtremeservers.com\/blog\/open-world-zelda-is-a-format-for-the-future-of-the-series-says-producer-eiji-aonuma\/","title":{"rendered":"Open world Zelda is a format for the future of the series, says producer Eiji Aonuma"},"content":{"rendered":"<div>\n<p>\nZelda series producer Eiji Aonuma has stated the Breath of the Wild style of gameplay, continued in <a href=\"https:\/\/www.eurogamer.net\/zelda-tears-of-the-kingdom-walkthrough-tips-9343\">Zelda: Tears of the Kingdom<\/a>, is a new kind of format for the future of the series.\n<\/p>\n<p>\nIn an interview with <a href=\"https:\/\/www.gameinformer.com\/interview\/2023\/05\/12\/interview-tears-of-the-kingdom-and-the-state-of-zelda-with-aonuma-and\">Game Informer<\/a>, Aonuma was asked if the open world design would be the foundation for the next several games, just as Ocarina of Time previously established the 3D format.\n<\/p>\n<p>\nAonuma agreed Ocarina of Time did create a format but it was ultimately restrictive for the designers, while Breath of the Wild offered a new type of play.\n<\/p>\n<p><a href=\"https:\/\/www.eurogamer.net\/open-world-zelda-is-a-format-for-the-future-of-the-series-says-producer-eiji-aonuma\">Read more<\/a><\/p>\n<\/div>\n<p>Source &#8211; eurogamer.net<\/p>\n<p>All content and images belong to their respected owners. This article is aggregated for informational purposes only with full credit to the source.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Zelda series producer Eiji Aonuma has stated the Breath of the Wild style of gameplay, continued in Zelda: Tears of the Kingdom, is a new kind of format for the future of the series. In an interview with Game Informer, Aonuma was asked if the open world design would be the foundation for the next<\/p>\n","protected":false},"author":3,"featured_media":0,"comment_status":"registered_only","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[6],"tags":[922,224,860],"class_list":["post-29007","post","type-post","status-publish","format-standard","category-pc","tag-producer","tag-series","tag-zelda"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v28.5 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Open world Zelda is a format for the future of the series, says producer Eiji Aonuma | Xtreme Servers<\/title>\n<meta name=\"description\" content=\"View Open world Zelda is a format for the future of the series, says producer Eiji Aonuma for free, here on XtremeServers. Discover more great articles on our site. 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