{"id":31752,"date":"2023-07-14T03:00:31","date_gmt":"2023-07-14T02:00:31","guid":{"rendered":"https:\/\/www.xtremeservers.com\/blog\/zelda-developers-didnt-copy-elden-ring-as-they-were-too-busy-with-tears-of-the-kingdom-to-play\/"},"modified":"2023-07-14T03:00:31","modified_gmt":"2023-07-14T02:00:31","slug":"zelda-developers-didnt-copy-elden-ring-as-they-were-too-busy-with-tears-of-the-kingdom-to-play","status":"publish","type":"post","link":"https:\/\/www.xtremeservers.com\/blog\/zelda-developers-didnt-copy-elden-ring-as-they-were-too-busy-with-tears-of-the-kingdom-to-play\/","title":{"rendered":"Zelda developers didn&#8217;t copy Elden Ring as they were too busy with Tears of the Kingdom to play"},"content":{"rendered":"<div>\n<p>\nTears of the Kingdom did not copy from Elden Ring because no one on the Zelda team had time to play it, despite hearing about FromSoftware&#8217;s epic adventure.\n<\/p>\n<p>\nIn an interview with Dutch website <a href=\"https:\/\/www.rtlnieuws.nl\/tech\/artikel\/5383543\/interview-met-zelda-makers-scenario-geinspireerd-door-vaderschap\">NTL Nieuws<\/a>, Eiji Aonuma and Hidemaro Fujibayashi &#8211; The Legend of Zelda: Tears of the Kingdom&#8217;s producer and director respectively &#8211; shared more about the game&#8217;s conception.\n<\/p>\n<p>\nWhen asked if the team had taken any inspiration from Elden Ring, a game that was in part influenced by Tears of the Kingdom&#8217;s predecessor Breath of the Wild, Fujibayashi had the following to say:\n<\/p>\n<p><a href=\"https:\/\/www.eurogamer.net\/zelda-developers-didnt-copy-elden-ring-as-they-were-too-busy-with-tears-of-the-kingdom-to-play\">Read more<\/a><\/p>\n<\/div>\n<p>Source &#8211; eurogamer.net<\/p>\n<p>All content and images belong to their respected owners. This article is aggregated for informational purposes only with full credit to the source.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Tears of the Kingdom did not copy from Elden Ring because no one on the Zelda team had time to play it, despite hearing about FromSoftware&#8217;s epic adventure. In an interview with Dutch website NTL Nieuws, Eiji Aonuma and Hidemaro Fujibayashi &#8211; The Legend of Zelda: Tears of the Kingdom&#8217;s producer and director respectively &#8211;<\/p>\n","protected":false},"author":4,"featured_media":0,"comment_status":"registered_only","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[5],"tags":[258,1624,2612],"class_list":["post-31752","post","type-post","status-publish","format-standard","category-nintendo","tag-copy","tag-kingdom","tag-tears"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v28.5 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Zelda developers didn&#039;t copy Elden Ring as they were too busy with Tears of the Kingdom to play | Xtreme Servers<\/title>\n<meta name=\"description\" content=\"View Zelda developers didn&#039;t copy Elden Ring as they were too busy with Tears of the Kingdom to play for free, here on XtremeServers. Discover more great articles on our site. Join us today.\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/www.xtremeservers.com\/blog\/zelda-developers-didnt-copy-elden-ring-as-they-were-too-busy-with-tears-of-the-kingdom-to-play\/\" \/>\n<meta property=\"og:locale\" content=\"en_GB\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Zelda developers didn&#039;t copy Elden Ring as they were too busy with Tears of the Kingdom to play | Xtreme Servers\" \/>\n<meta property=\"og:description\" content=\"View Zelda developers didn&#039;t copy Elden Ring as they were too busy with Tears of the Kingdom to play for free, here on XtremeServers. Discover more great articles on our site. 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