{"id":32804,"date":"2023-08-09T15:00:00","date_gmt":"2023-08-09T14:00:00","guid":{"rendered":"https:\/\/www.xtremeservers.com\/blog\/stray-gods-the-roleplaying-musical-review\/"},"modified":"2023-08-09T15:00:00","modified_gmt":"2023-08-09T14:00:00","slug":"stray-gods-the-roleplaying-musical-review","status":"publish","type":"post","link":"https:\/\/www.xtremeservers.com\/blog\/stray-gods-the-roleplaying-musical-review\/","title":{"rendered":"Stray Gods: The Roleplaying Musical Review"},"content":{"rendered":"<div>\n<section class=\"article-page\">\n<p>We\u2019ve seen some unusual genre combinations, but Stray Gods: The Roleplaying Musical immediately caught my eye for being a supernatural murder mystery visual novel musical; as far as I can tell it\u2019s a one-of-a-kind video game, but an idea that we can only hope will become more common because of how boldly bonkers it is. There\u2019s a magical moment when characters \u2013 both mortals and the gods of Greek myth \u2013 burst into song and you can choose your response, which impacts how your character feels, affects how other people respond, and even changes the lyrics of the tune you\u2019re helping create. Musical battles evolve to a whole new level when you can decide who sings and how they\u2019re expressing their emotions. Inevitably, the initial thrill of choice starts to wear off the more you play, and the story and characters\u2019 predictability make the overall experience fall a little flat, but even so, it has plenty of wonderful art and top-notch voice acting to keep you entertained through it all.<\/p>\n<section data-transform=\"mobile-ad-break\"><\/section>\n<p>You play as Grace, voiced with moxie and flair by The Last of Us star Laura Bailey. She\u2019s a college dropout who finds herself in the wrong place at the wrong time and falsely accused of murdering a muse of the gods. Just as you\u2019d hope for in a musical, which depends on every character being able to belt out a tune, the voice acting is rich across the board. Every line is voiced, often by recognizable talent. Bailey is joined by her The Last of Us colleagues Troy Baker, Merle Dandridge, Ashley Jonson, as well as stars of the stage and screen like Felicia Day, Rahul Kohli, and Anthony Rapp. <\/p>\n<section data-transform=\"ignvideo\" data-slug=\"stray-gods-the-roleplaying-musical-official-release-date-trailer\" data-loop=\"\"><\/section>\n<p>For such a fantastical story, though, I was a bit underwhelmed by the overly safe interpretation of the characters. If you\u2019re going to explore Greek mythology, I want to see something new done with characters like Athena, Pan, and Persephone; I want to be enchanted by discovering new sides to these gods and to their established storylines. There are a few of those surprises here: Baker\u2019s Apollo, for instance, is far moodier than the way the God of the Sun is usually portrayed, and I did enjoy his surfer bro backstory. But for the most part, this pantheon sticks a bit too comfortably close to the archetypes they\u2019re traditionally presented as.<\/p>\n<aside>\n<p><em>Disclosure: Humble Bundle is owned by Ziff Davis, the parent company of IGN. Humble Bundle and IGN operate completely independently, and no special consideration is given to Humble Bundle announcements or promotions for coverage.<\/em><\/p>\n<\/aside>\n<p>Part of that is due to the fact that a playthrough of Stray Gods takes only about three hours, so by necessity the writing (which was led by BioWare veteran David Gaider) sacrifices character development for plot acceleration, for the most part. You can catch characters at a bar or party and briefly speak to them, but the overarching goal is always to find the murder suspect and clear your name. The few dialogue choices that do build out the lives of these characters are just optional lines that you can skip through as you complete the main quest.<\/p>\n<\/p>\n<p>The art, though, is absolutely fantastic. The hand-drawn characters look distinctive and vivid, in bold lines and fashion choices. A number of the gods have edgy piercings and other accessories that give them an extra layer of personality that matches their writing and voice performances. The color schemes of the backdrops, whether it\u2019s a lair or a luxury apartment, are also a feast for the eyes. <\/p>\n<section data-transform=\"poll\" data-id=\"12c092a6-12fe-4320-8125-2a0c9b9ff3f7\"><\/section>\n<p>Maybe this is just a pet peeve, but it did bother me that the characters\u2019 lips don\u2019t move at all \u2013 and while that\u2019s fairly typical for a visual novel, most visual novels aren\u2019t musicals. At times, the characters have their mouths closed while their songs play, which served to take me out of the illusion that they were really singing. To their credit, the varied camera angles do keep the flow of each scene going.<\/p>\n<\/p>\n<p>While the murder mystery plot\u2019s true culprit was a little too obvious for my taste, and that never changes, there\u2019s potential for replayability in that Grace\u2019s dialogue options are guided by whether you\u2019ve chosen to play her as Clever, Charismatic, or Kickass, and that decision makes scenes play out very differently. A Kickass Grace will aggressively shake down a suspect, whereas a Clever Grace would reason with her adversaries and try to make them see logic.<\/p>\n<\/p>\n<p>As a positive, the gameplay is extremely simple and accessible, to the point where it feels like an interactive TV special. You\u2019re mostly looking around places for clues and deciding if you want to charm, interrogate, or sneak past other characters or obstacles. You can choose violence\u2026 <em>or <\/em>you can be more subtle. You select Grace\u2019s dialogue choices, and during tense song battles, these choices are timed \u2013 though it\u2019s still low-stakes in that there are no real consequences if you fail to make a choice in time \u2013 it simply picks one for you. <\/p>\n<section data-transform=\"quoteBox\">I find myself replaying to see if I can date other characters (usually you can).<\/section>\n<p>I find myself replaying to see if I can date other characters (usually you can, unrestricted by gender) and to spend more time with characters I\u2019d bypassed on the first run. And the only technical issues I ran into were occasional failures to save my progress. Even someone who has never picked up a video game before could, in theory, enjoy<em> <\/em>Stray Gods.<\/p>\n<\/p>\n<p>Stray Gods\u2019 original songs could fit right into a Broadway show. Scored by acclaimed game composer Austin Wintory, they\u2019re lengthy and are aimed at giving us a sense of who these characters are as they contemplate mortality, reflect on the bitterness of the past, and vent their emotions. The very talented voice actors show off their impressive range and deliver heartfelt performances. It can get quite heavy, and I found myself wondering if these songs might reflect the feelings of some of my own relatives who are nearing the end of their lives. However, they\u2019re written without much of a pop hook; as a result, they\u2019re not very catchy. But upon a second playthrough, I could hear recurring themes and character accents, and they certainly have their moments. At one point, Grace switches over to a Hamilton-like delivery, belting out insults against her opponents in a rap battle. At another, there\u2019s a quirky cover of \u201cI Put a Spell on You.\u201d A villain\u2019s soliloquy is appropriately devilish.<\/p>\n<section data-transform=\"slideshow\" data-slug=\"stray-gods-the-musical-screenshots\" data-value=\"stray-gods-the-musical-screenshots\" data-type=\"slug\" data-caption=\"\"><\/section>\n<p>\u201cIt sounds like they hurt you, defied or usurped you,\u201d Grace sings at one point, and that about sums up the vibe. These gods have all been wronged in some way in their thousands of years of being alive. Grace almost has to go around offering them free therapy to comfort them, and I wasn\u2019t necessarily a fan of this approach. One of the draws of video games is that they offer a level of escapism, but Stray Gods dwells on too many sad emotions for me. It just feels a little bleak, especially if I spend too many hours in this world.<\/p>\n<section data-transform=\"quoteBox\">These gods have all been wronged in some way.<\/section>\n<p>On my first playthrough I allowed every dialogue line to be read in full, and I found that the pacing of the story drags during some of the slower songs when characters ponder their lives and their decisions, such as when Apollo sings about how he\u2019s too passive. You have to sit through those no matter what, but thankfully, there\u2019s an option in the menus to make dialogue skippable if you\u2019d like to make additional playthroughs a breeze. <\/p>\n<section data-transform=\"user-list\" data-id=\"83450\" data-slug=\"shannon-liao\" data-nickname=\"shannonliao\"><\/section>\n<p>It\u2019s worth going through at least one more time because your choices have life-and-death consequences at two major plot points. On a smaller scale, you\u2019re able to change the lyrics of the songs that the characters belt out, and even pick who gets a solo act versus a duet or group performance. You can also choose to make Grace someone who hogs the spotlight, or someone who\u2019s fairly generous with her time. When I first discovered this, I really enjoyed seeing how the songs change, while sticking to an overall melody that still works.<\/p>\n<\/p>\n<p>Grace\u2019s muse ability to make anyone near her breakout in song means she can also influence their mental health and what they choose to do with their life. Stray Gods doesn\u2019t really address this, but it does open up the question to me, at least: Say you do influence the people around you to do what you want. Doesn\u2019t that strip them of their agency? It\u2019s an idea that Life is Strange: True Colors explores more in depth, and one that would have been fascinating enough to elevate that game from simply being about some characters in a town to being about greater human themes. Instead of digging into this, though, Stray Gods just lets Grace do what she wants, and doesn\u2019t bother worrying about the consequences.<\/p>\n<\/section>\n<\/div>\n<p><a href=\"https:\/\/www.ign.com\/articles\/stray-gods-the-roleplaying-musical-review\">Go to Source (IGN.com)<\/a><\/p>\n<p>All content and images belong to their respected owners. This article is aggregated for informational purposes only with full credit to the source.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>We\u2019ve seen some unusual genre combinations, but Stray Gods: The Roleplaying Musical immediately caught my eye for being a supernatural murder mystery visual novel musical; as far as I can tell it\u2019s a one-of-a-kind video game, but an idea that we can only hope will become more common because of how boldly bonkers it is.<\/p>\n","protected":false},"author":3,"featured_media":32805,"comment_status":"registered_only","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[4,6,9],"tags":[8741,295,1801,3647,3057,171,353,4170,1333,635],"class_list":["post-32804","post","type-post","status-publish","format-standard","has-post-thumbnail","category-new-releases","category-pc","category-reviews","tag-combinations","tag-genre","tag-gods","tag-musical","tag-roleplaying","tag-seen","tag-some","tag-stray","tag-unusual","tag-weve"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v28.5 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Stray Gods: The Roleplaying Musical Review | Xtreme Servers<\/title>\n<meta name=\"description\" content=\"View Stray Gods: The Roleplaying Musical Review for free, here on XtremeServers. 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