{"id":32936,"date":"2023-07-04T15:09:54","date_gmt":"2023-07-04T14:09:54","guid":{"rendered":"https:\/\/www.xtremeservers.com\/blog\/after-12-years-terraria-developers-say-enduring-demand-makes-it-hard-to-move-on\/"},"modified":"2023-07-04T15:09:54","modified_gmt":"2023-07-04T14:09:54","slug":"after-12-years-terraria-developers-say-enduring-demand-makes-it-hard-to-move-on","status":"publish","type":"post","link":"https:\/\/www.xtremeservers.com\/blog\/after-12-years-terraria-developers-say-enduring-demand-makes-it-hard-to-move-on\/","title":{"rendered":"After 12 years, Terraria Developers Say Enduring Demand Makes It \u2018Hard to Move On\u2019"},"content":{"rendered":"<div>\n<section class=\"article-page\">\n<p>As <a href=\"https:\/\/www.ign.com\/games\/terraria\">Terraria\u2019s<\/a> next major patch approaches, developer Re-Logic has revealed it\u2019s \u201chard to move on\u201d and start a new project owing to the success and demand generated by the 2011 cult game.<\/p>\n<section data-transform=\"mobile-ad-break\"><\/section>\n<p>&#8220;After 12 years the game still sells like hot cakes,&#8221; said Re-Logic head Andrew Spinks in a Twitter post from his now deactivated account, as reported by <a href=\"https:\/\/www.pcgamer.com\/terrarias-devs-have-been-trying-to-stop-developing-terraria-for-years-but-they-just-cant-quit\/\">PC Gamer<\/a>. &#8220;There is so much demand it makes it hard to move on.&#8221;<\/p>\n<p>Since its release in May 2011, Terraria has graced every active gaming platform under the sun, ranging from the PC and Nintendo Switch to the PlayStation Vita, smartphones, and even Google Stadia, <a href=\"https:\/\/www.ign.com\/articles\/terraria-on-stadia-canceled-after-developer-is-locked-out-of-google-accounts\">following a fraught development process<\/a>.<\/p>\n<p><a href=\"https:\/\/www.ign.com\/videos\/games-that-got-way-better-over-time\">During its 12-year lifespan Terraria has expanded significantly in scope<\/a>, thanks to a slew of patches and free content updates. It is now one of the best-selling games of all time, <a href=\"https:\/\/www.ign.com\/articles\/best-selling-video-games-of-all-time-grand-theft-auto-minecraft-tetris\">with over 44 million copies sold as of May 2022<\/a>. It is also <a href=\"https:\/\/steamdb.info\/app\/105600\/charts\/\">one of the most-played games in Steam history<\/a>, boasting a concurrent player peak of almost 490,000 in May 2020, with a current all-time approval rating of 97 percent.<\/p>\n<section data-transform=\"ignvideo\" data-slug=\"the-unexpected-reason-terraria-on-stadia-is-canceled-ign-now\" data-loop=\"\"><\/section>\n<p>But all good things must come to an end, and it seems developer Re-Logic\u2019s long, and arguably heroic display of post-launch support could finish with Terraria\u2019s next major update, patch 1.4.5. Or, it wont. Only time will tell. The (potentially) final 1.4.5 update will see crossover content from the roguelite metroidvania Dead Cells make its way to the game, along with a slew of other updates and improvements.<\/p>\n<p>It\u2019s worth noting this isn\u2019t the first time Re-Logic has sought to put a bow on Terraria\u2019s post-launch updates. In an interview with PC Gamer, Re-Logic\u2019s head of business strategy and marketing Ted Murphy pointed out the team had initially intended to end support for the game with patch 1.3 back in 2015. However, the team had too many \u201ccool ideas\u201d and \u201cunfinished business, so to speak\u201d, to walk away from the game. <\/p>\n<p><a href=\"https:\/\/www.ign.com\/videos\/terraria-journeys-end-update-14-launch-trailer\">2020\u2019s Journey\u2019s End update<\/a> represented another stepping-off point, but that too was followed by a string of patches. Murphy now believes the time may be ripe \u201cto start work on a second project\u201d, which would allow the team to \u201cexplore ideas that might not work, or work as well in the current iteration and technology of Terraria\u201d.<\/p>\n<p>However, Murphy also didn\u2019t rule out the potential of subsequent updates. &#8220;We\u2019ve felt that way before \u2014 so we do never say never. When will Terraria\u2019s final update truly happen? I don\u2019t even think we can say that with certainty.&#8221;<\/p>\n<p>In June Re-Logic revealed it had teamed up with Paper Fort Games to develop a Terraria board game. The crowdfunded offering will \u201cexpand the universe of Terraria by faithfully combining the digital game\u2019s biome exploration, character progression, base building, and epic combat with tabletop mechanisms&#8221;, according to a <a href=\"https:\/\/store.steampowered.com\/news\/app\/105600\/view\/3711573961520338107\">Steam store update<\/a>. No release date has yet been given for the project, beyond the admission it likely won\u2019t launch until 2024 at the earliest.<\/p>\n<section data-transform=\"ignvideo\" data-slug=\"games-that-got-way-better-over-time\" data-loop=\"\"><\/section>\n<section data-transform=\"divider\"><\/section>\n<p>Anthony is a freelance contributor covering science and video gaming news for IGN. He has over eight years experience of covering breaking developments in multiple scientific fields and absolutely no time for your shenanigans. Follow him on Twitter @BeardConGamer<\/p>\n<\/section>\n<\/div>\n<p><a href=\"https:\/\/www.ign.com\/articles\/after-12-years-terraria-developers-say-enduring-demand-makes-it-hard-to-move-on\">Go to Source (IGN.com)<\/a><\/p>\n<p>All content and images belong to their respected owners. This article is aggregated for informational purposes only with full credit to the source.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>As Terraria\u2019s next major patch approaches, developer Re-Logic has revealed it\u2019s \u201chard to move on\u201d and start a new project owing to the success and demand generated by the 2011 cult game. &#8220;After 12 years the game still sells like hot cakes,&#8221; said Re-Logic head Andrew Spinks in a Twitter post from his now deactivated<\/p>\n","protected":false},"author":3,"featured_media":32937,"comment_status":"registered_only","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[4,5],"tags":[8829,719,583,315,1219,1453,13,4928,612,30,15,8830,3548],"class_list":["post-32936","post","type-post","status-publish","format-standard","has-post-thumbnail","category-new-releases","category-nintendo","tag-approaches","tag-developer","tag-hard","tag-its","tag-major","tag-move","tag-nintendo","tag-on","tag-patch","tag-pc","tag-playstation","tag-relogic","tag-terrarias"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v28.5 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>After 12 years, Terraria Developers Say Enduring Demand Makes It \u2018Hard to Move On\u2019 | Xtreme Servers<\/title>\n<meta name=\"description\" content=\"View After 12 years, Terraria Developers Say Enduring Demand Makes It \u2018Hard to Move On\u2019 for free, here on XtremeServers. 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